l2 logo

Humans in Lineage II are similar to Humans in the modern world. Human currently have the greatest dominion in the world and the largest population.


Special Abilities of the Race: Although Humans do not possess any special abilities, their strong point is the fact that they can transfer to the most specialized classes.


Basic Characteristics: Humans are well-balanced in all of their characteristics.


2 Threads (Search Forums)
Fuide to Leveling a Human Wizard
Posted: May 20th 2004 11:48am | IP: Logged | Reply to this
Meji
Scholar
*
50 posts
Score: Excellent
This guide is written for human wizards soloing from lvl 1-20+ but it also applies to clerics from lvl 1-20 and there are pointers for mages in general. it doesnt detail quests, so go read up on human quest guides.

I wont focus much from lvl 1 -4 because this is pretty straightforward.. do the newbie quest, followed by the delivery quest, daring's potion, and the one given by the guy at the lighthouse. you should be able to get the 800 adena weapon and fill up your armor slots with all the cheapest stuff. at lvl 4, move from keltirs to wolves...take up the quest to hunt for wolf skins.. if you're lucky you might get somethingn useful. lvl 5, go to the dwarf at the warehouse and tell him you wanna hunt toads for adamantite ore. you can do this for the next

few levels.. or until you get sick of hunting them, then move on to orcs, orc grunts and werewolves. don't bother upgrading to the 14k weapon because you can do the wand of adept quest. (unless you find a really cheap deal on it)

*general tip for mages: try to maximise your WS and not to use icebolt too much because its not as mana efficient as wind strike. don't waste your mana by overkilling and if you find your hp going down too fast try some other mobs that are at your level or up to 4 lvls under. also, try to find slow mobs to lvl on... preferably those you dont have to kite at all because when you run you regenerate mana slower.

at lvl 10, go do the wand of adept quest.. its pretty simple if you know the locations of all the spirit of mirrors. they take a few minutes to spawn so just wait if someone else just killed one. also, give the giant spiders a wide berth when going for the last spirit. if one of them aggroes you, there are only three things you can do... fight it and hope for the best.. icebolt and run(although icebolt tends to fail when you really need it) or yell for help!(best option if there are ppl around)

next you can do the sword of soliditary quest. this one shouldn't be attempted solo.. go find a tank(or two) and take out orc warriors or archers in the elven ruins(dungeon). sell this off to the shop or to a player(usually for 1 or 2k more). try to stay on talking island til about 14 or 15. there are three more quests you should take up... the golem shards, edmund's and rylith's letter. i didn't take up the orcish arrowheads one because i hate the dungeon and i hate archers... i also didn't do the spider skins quest cos the rewards are poor and i hate giant spiders(up until lvl 20 that is, after which you can exact your REVENGE.. more on this later)

*tip for fighting golems(and other mobs that cast spells you dont want casted on you eg zombies): go up close to them - about melee range - and then cast your WS. run back a little and then cast another WS. repeat this until they're dead or low on health then just give it a few whacks. if you tackle them from long range they are more likely to retaliate with a spell.

also, make sure you fill up all your jewelry slots. they're not a high priority but at least fill them up.

getting to mainland is simple enough.. take the boat if you can afford it.. there is a boat announcement now which saves you a lot of time. also, taking the boat the first time can be quite an experience. if you wanna save adena(or if you just missed the boat), you can actually run to gludio... just buy yourself a scroll of escape, then run to the northernmost edge of the island and drop off the edge of the cliff. you'll land in the ocean but just keep running straight for gludio. use battle heal if you get low on hp. if you keep running you'll come across a giant air pocket that lies beneath the ocean. it stretches almost all the way to gludin so just click in the distance and go make yourself a cup of coffee or something. when you reach the other end of the air pocket(open your map and check that your cursor is touching the gludin harbour) use your scroll of escape.
disclaimer: i doubt that the giant air pocket is supposed to be there so dont blame me if it gets patched and you dont find it there anymore... safer to take the boat ya?

lvling from 15 to 20 is tedious for me.. xp gets harder to gain and your powers dont improve much.. the ideal place to lvl 15-20 is at the ruins of sorrow just south of gludio. go for the ruin imps and scavenger bats(aggro).. why? because they're slow and take they take extra damage from WS... you can also pick up the skeleton quest from guard curtis at gludio and kill skellies while at it. zombie soldiers are a good bet too... just use same tactic as golems... the ruins can be a dangerous place cos the mobs are condensed together and a lot of them are aggro. stay away from the zombie warriors cos they may be too tough(they aggro you, just run).. DEFintely stay away from bugbear warriors.. and if you see the soul scavenger surrounded by skellies.. STAY AWAY!

*important spells/skills to max: windstrike, vamp touch, battleheal, masteries.. the rest are optional.. its probably a good idea to save points by skipping skills you dont need so you can get all the important ones at lvl 20 immediately. eg i skipped curse:weakness, group heal, heal, poison(i think this becomes useful only at lv 3 so you can always get it later). i also keep icebolt at lv1 or 2 so i can use it as an opening attack on a white player if necessary.(and not worry so much about it killing in one shot)

at lvl 19 you can start doing your wizard quest. its pretty easy except for the middle part where you have to go in search of some lizardman in the wastelands which are full of lvl 40 mobs. make sure you know the exact location of the lizardman (look at the quest guide map) and avoid aggro. you can outrun the basilisks, but if an ant captain or skeleton shooter/radier notices you, you're pretty much done for. not even a quick step potion will save you.

once you get your wizard title, first thing to do is to max blaze and auraburn, quick recovery and boost mana. pick up cure poison if you haven't. its time to exact revenge on spiders!

blaze does more damage to spiders so you've offically become a spider-killer! the hunted becomes the hunter! take a trip to dark elf town and pick up the quest by astaron. next talk to gatekeeper jasmine and teleport to south of dark elven forest. there you'll find poison spiders and bind poison spiders all around.. kill them, get 10 venom sacs and recall back to town. astaron wil give you 3500, after deduction of teleportation costs, you'll earn about 2000 adena but you can do this at a fast rate. the best part is that you dont have to run and you should be able to get 10 sacs without resting. by the time you get back to town, talk to astaron, sell your loot and return to the hunting spot, your mana should have replenished and you can just repeat the cycle. dark elf territory is also a good place to test out flamestrike... bats and horrors are good targets for it..

after lvl 25, a good place is the marsh around cruma tower. later on, ants and golems in the wastelands... using poison on those golems is a very very good tactic. they are like a wizard's dream mob... plus you can take up the golem heart quest for them. make sure you use body to mind often. use in conjunction with corpse life drain(on higher lvl mobs) and vamp touch(on lower lvl mobs).

after lvl 30 you should probably party more often... cruma tower is a good place.. that's the end of the guide. thatnks for reading. phew, i think it turned out to be longer that i expected.
----------------------------
Lineage 2-
lvl 37 Assasin-Bot Hunter
lvl 26 Wizard-Farmer
lvl 45 BladDancer-too much time playing
lvl 27 Elven Scout-Twinked

Kain Server

Everquest=
lvl 65 Iskar Necromancer Tholuxe Pales-retired
lvl 65 High Elf Cleric-Stripped-retired
RE: Fuide to Leveling a Human Wizard
Posted: Jul 9th 2004 8:57am | IP: Logged | Reply to this
45 posts
Score: Decent
I'd like to make some comments of my own and my experiences.

From levels 1 to 9, you can very quickly advance by killing keltir (hope I spelled that right.) I have leveled a few humans now and honestly, I only stop at town to upgrade Wind Strike at level 7. No need for gear up to level 9, as you'll be upgrading it soon and you'll find stuff on the ground.

At 9 you might take time to do some quests, but personally, I find them to take more time than they are worth if you simply want xp or cash. (Personal opinion, no flames.)

I find that the golems are the easiest xp on the human island, because honestly they are quite easy to kite.

I start kiting them at 9 and you can keep kiting them until 15, at which point go to the main land and just southwest of the school of dark arts (and northwest of the altar), you will find more powerful golems to take you to 20.

My technique lets me solo non-stop against the golems. I simply use Curse: Poison on them and hit with wind storm to finish them. Your best bet is to poison a few of them (5 or 6 golems at the same time) and then systematically finish them off when they are near death.

When you get to the mainland golems, it will take 2 windstorms, as poison isn't quite as powerful then, but in my opinion Poison is your most effective kiting tool and at low levels is by far your most mana efficient power. The Redeye bats mixed in with the golems are also easy to kite.

Sometimes, Poison is resisted, if it is, kill it with wind strike. Just keep your distance. Yes, they might cast the occational spell at you -- but in my experience it isn't very often and unless you get to to half health you don't need to worth about healing too much.

I recommend a Haste potion if you can get your hands on one, simply so you have an escape. Avoid werewolves and spiders as they run faster (or anything else that runs faster than you for that matter) because they will interrupt your spells and kill you. I feel kiting is a great option at these lower levels.

If you don't like to kite (or don't understand what I'm talking about), then I recommend Orcs after the keltir. Your best bet are orcs you can kill in one or two hits. For this, I suggest Ice Bolt as a backup plan. Simply, cast WS and have an IB queued up to finish them. For orc archers, I used WS and had a Vampiric Touch queued. As I would get healed momentarily after they shot me.

This isn't really meant to be a full guide. I just felt that it was worth mentioning that Curse: Poison is a viable spell that when used on multiple golems at the same time, you can kill incredibly fast. Do the math yourself: poison 10 golems one after the other, then wind storm 10 golems in a row. Nearly non-stop casting with just a little running in between. That's 20 spells for 10 big kills. You are looking at 400 xp per kill, compared to the orcs who are like 150 xp per kill and still take 2 spells.

If you poison a single mob at a time, I think you'll find that it is, indeed slow. It's a tool and it has effective uses, but using it to kill a single mob at a time is like eating soup with a fork.

Hope this helps! =)

Boneflail
Human Fighter 1-20
Posted: Apr 30th 2004 10:42pm | IP: Logged | Reply to this
Meji
Scholar
*
50 posts
Score: Decent
Welcome to the world of Aden. I will be your guide through your travel from level one to twenty. I will help you to become the greatest fighter in Aden by helping you find key quests, shops, and leveling spots. First you should go through the short but very important guide at the beginning of your adventurer. Now go, be guided, quickly young jedi.

Back? Great, let’s get you started on the road to twenty. First off equip your sword and armor by hitting tab and right clicking on the armor and sword in there. Next go to the bottom right hand of your screen and click on the first button to the left. Go to the actions button under there and put attack, sit and pick up items in your hot bar too the right of your screen. Place them in the following order: 1. Attack 2.Sit 3.Pick up items. To use those just hit the corresponding F key, for attack F1, sit F2 and so on as you get more attacks and what not.

Next talk to one of the Masters and get the quest from them to collect fangs. Now leave the building and head out to cut up some Keltirs, your local neighborhood fox looking things. Here is where you have to make a choice, how long to kill the little furry beasts. I recommend killing only Keltirs until level six, though that may seem like a long grind and very repetitive, it’s worth it. Killing only Keltirs, not young Keltirs or anything else, just the ones named Keltirs insures that you can keep on a steady path to six without having to sit and heal. Also, by sticking to only Keltirs you get one SP per kill which is the case for anything around there after you hit level two. Since they are such low level it will take more and more kills to level but you will always get one SP so you build up a large SP pool by the time you hit six. This will allow you to get some nice skills right away once you make it to town.

Now that you have reached five or six head back into the building you started in and talk to Grandmaster Roien to receive a map of talking island and fifty SP points. Next, head out of the building and follow the path off the small island that was your birthplace and into the scary world of Aden, don’t worry, I’ll be right here.

First, look to your right as you come off the bridge. You should see a lighthouse looking structure off to the north, head for it. Once you reach the lighthouse talk to Lighthouse keeper Rockswell and get the quest from him. Run south until you come back to the bridge, killing Keltirs, any type now, as you go. If you didn’t get the ten furs you needed before reaching the bridge just keep killing Keltirs until you do. When you have collected the required ten keltir furs head to the NW gate of town, which should be close to you. There you will find two guards decked out in armor you only wish you had. Talk to guard Arnold and accept the quest to deliver the goods.

If you have weak legs you are certainly going to be hurting after this, you have a lot of running to do. Enter town and go straight to the center where you will find a large tower like structure. On the North side of the structure is a man name Daring who hasn’t the courage to face the women he loves. Take his quest to help him profess his love and then run to the east side of town.

You should know that the shops in this town decided they didn’t want business and planted themselves all along the walls rather then along the roads through town. Lucky for them we aren’t lazy and know where to find them. Head to the East behind the buildings to find the warehouse and a woman named Cristal standing outside next to a well. Talk to Cristal and then enter the warehouse and talk to Warehouse keeper Rollfran and Warehouse keeper Rant.

Now that you have talked to them leave and head back to the center of town where you will need to head for the North west gate and head right before exiting. Back here you will find the magic shop where you will need to talk to Trader Silvia and get what you need from her for the quest from guard Arnold. Leave the shop and run back to the north west exit and go left before exiting town where you will find the weapon shop.

Enter and talk to Trader Jackson who will give you the last part of the quest for guard Arnold. Exit the shop and head South East to the road where you should see a church across the road to the right. On the left side of the church you will see the beautiful Gatekeeper Rapunzel standing in front of a well. Talk to her and give her the letter from Daring and she turns out to like him just as much. Run back to the road and follow it to the right to the center of town where you will find Daring.

Daring will tell you how happy he is and that he wants you to go get a potion for him from Magistor Baulro. You will find Magistor Baulro back in the church on the left side. After you have received the potion from Magistor Baulro run back to Daring and talk to him, he will reward you with four hundred and fifty Adena.

Are you tired yet? It’s ok, you are almost done running around now. Head back to the SouthEast gate and talk to guard Arnold and you will receive six hundred Adena and a lesser healing potion as a reward for your hard work. One more stop before you can sit and rest your legs, to the lighthouse! Once at the lighthouse talk to Rockswell and you will get four hundred Adena and one thousand one hundred XP. See? Wasn’t that worth it? Take a break and rest your tired legs, you have earned it.

Now that you have rested it’s time to head back to town. On the East Side of town you will find the trainers in a building along the road. This is where you will come to get your skills to become all that you can be. You have more choices now, what kind of fighter do you want to be? There are four types, sword, dagger, bow fighter, and the hybrid Bow/melee combination. I highly recommend the hybrid bow/melee combo since you can use the bow with the power shot skill to pull a monster to you and switch to your melee weapon by having them hot keyed to your hot bar. Either way you go make sure to get rest first then an attack skill for your weapon type.

So you have money, new attacks, a butt load of courage and you are ready to whip some booty like no other? Well…not just yet, you still need to get new armor and weapons before you venture out to slice and dice. Remember where the weapon shop is? No? Too bad, guess you’ll have to scroll back up…bah, it’s to the left of the NorthWest gate before you leave the town.

Once you get there talk to Trader Lector and sell anything you have found at this point and then buy a new weapon, the ones in the eight hundred and eighty three Adena range. Buy the basic armors offered, the cheap stuff, nothing big because you will need to save your Adena and the cheapest is enough. Next talk to Trader Lector again and grab the Quest from him to kill wolfs. Once you have all that you need from here head out of the store and to the right to the road that runs in front of the church. Follow the road out of town until you come to a bridge that crosses a river. On the other side of this bridge is our next target for elimination with extreme prejudice, wolfs.

A little note about your new special attacks, they may do a great amount of damage and seem really nice to open a battle with but they are even better to close a battle. Here’s the nice thing about these specials, they have something called over-hit. When you over hit something you increase the amount of XP given from the target, the lower the life of the target when you use your special the move XP bonus you get, up to twenty five percent. Learn how to use over hit effectively to level quicker.

Cross the bridge, don’t worry, no trolls below, and begin the slaughter of the wolves. Make sure to use rest to sit, it will heal your faster then just plopping your butt down normally. After you have collected the forty wolves pelts head back to town and turn them into Trader Lector. He will give you a random reward of armor or cash. Get the quest from him again and head back out to the wolves. Repeat this process until you reach level nine or ten, though ten is pushing it hard.

If you get sick of the leveling speed of wolves you can head west to some new killing fields. Here you should find Orcs, Orc Grunts, and Werewolves, you can kill these instead of wolves for faster levels though the money turn out will be less in the end. As you gain money buy wooden armor off of other players or from the weapon shop.

Now that you have hit level nine go back through town and out the SouthEast exit to the training grounds. Go into the building out there and talk to Grandmaster Roien who will give you the quest for your Sword of Solidarity and tell you to talk to Blacksmith Alltran. You can find Alltran near our good friend Daring in the center of town. Once you talk to Alltran open your map and run out the NorthWest gate and head for the Elven Ruins.

Ok, finally at the Elven ruins? Great, now see if you can’t find a team outside, you are going to need one to kill your new targets at this point. If you can’t hook up with someone outside then talk to Gatekeeper Ciffon and ask to be warped inside the ruins. There you can search for a team over the all channel. Once you have hooked up with a team follow them if they know the place and you should get what you need for the sword, if not read on.

Lost? Team about to stumble around in the darkness of this dirty pile of rubble? No problem, I’ll guide you to where you need to be to get your sword parts. The first left has a Skeleton standing back a ways at a corner, he will attack you, and he will hurt so work with your team to drop him, though it shouldn’t be any trouble. In this back room you will find Vampire bats, Lennunt orc snipers, and Relic werewolves, none of which will attack you. The snipers will hit you hard so be careful, but they have what you need.

The first room camped? All right, next room then, the first right. Here you will find all the creatures you found in the first room. If you head to the right in this room you will find a ramp leading down to another room full of monsters, one of which may just stare you down, the Monster Eyes. Yes, it seems some poor giant has lost an eye, or maybe it’s an eye enchanted by some warlock. In any case, they are fun to kill though they don’t drop the parts you need. There are some Orcs here to kill for your sword parts, start the slaughter and don’t stop until the floors are soaked in blood.

Got your sword parts? Super, return to town and talk to Alltran who will give you a note to give to Grandmaster Roien. Talk to Roien and take the handle he gives you back to Alltran who will give you a complete sword. Congratulations, you now have what you need to reach level twenty. You have two options now, you can leave talking island, though you will return later or you can continue to level in the Elven ruins. Either way there is one more quest you should do before you leave the island. Talk to Grandmagister Gallint in the starting area and get the quest from him.

Now that you have the quest head back to where you killed wolves at, you may have seen spirit of mirrors when you were around there before. If you didn’t he is to the west a little along the bank of the river. You must make the last hit with one of the wands in order to get what you need for the quest. Next head north to find the Orc Spirit Of Mirrors and then Werewolf Spirit Of Mirrors who is located on the far west of the island. There is a waterfall up near him, he is located North West of there, but watch out for any thing that might attack you as you go.

So you have all the wands now from the Mirrors? Great, take the wands back to Grandmagister Gallint. He will give you a staff of adept, sell it, no need for it since you are a fighter, besides, you want the thirteen thousand you get from it.

If you are absolutely tired and wore out of the ruins and this wretched island then run for the harbor on the South end of the island. On the right as you come to the dock you will see Wharf Manager Phillon who will sell you a boat ticket for two thousand four hundred Adena. The ship arrives every half-hour so be there when it comes or miss your ride to the main land and freedom.

Make it to the main land? Awesome, head East and you should run into a road, follow is south to the town of Gludin. Once you arrive at Gludin find someone selling a world map or a shop and buy one. There is a magic shop located in the center of town on the right side. If you want to make your trip even shorter and you happen to have two thousand five hundred to spend then go to the top left corner of the town and talk to the Gatekeeper there and warp to Gludio.

Too poor? That’s ok, just follow the road out the east gate and use the map to navigate to Gludio. Watch the road on the way because there are monsters along the way that will attack you if you get too close to them. From Gludio run out the East gate and into the river that runs North to South and follow it North until it comes to a bridge. Now remember that river, because you will travel to Gludio many times to get skills and later on better weapons.

Climb out of the water and follow the road to the Y and go North along that road. Stay on that road and watch out for the spiders and Lireins along the way since they will attack you. You will come to a crossroads where you should stop and look for group if you are ready to team.

If you would like to make some cash there is a quest in town for you. Head into town and take a left immediately after you get off the bridge and head into the magic shop. Talk to the trader on the right and get the quest to collect spore sacks. Go out of town through the west gate and open your map. On the map to the south you should see Iris lake, go to the left of there and kill Spore Fungus until you get ten spore sacs. Then return to town and give them to the trader for a reward of two thousand Adena.

You can repeat this quest as much as you want and buy some new armor for yourself. Though I recommend sticking with the wooden armor for the life bonus and defense bonus, plus the stuff you can buy in this town that is above it only offers a tiny bit more defense and no life bonus. After you have finished farming money head to the crossroads and form a team of one healer and two tanks by shouting out in the all channel that you are looking for a healer and another tank around your level.

Once you have formed a team head West to the spider fields. Now, the first thing you need to know is that Hook spiders will not attack you, Crimson Spiders will, as will the random Liriens but all are social so be careful how you pull. It’s best if you use your bow to pull Liriens out of groups of spiders and vice versa. Now kill like mad until you reach fifteen and make sure to watch for a Bow of Forest off of the Hook spiders, it’s a one-hundred and fifty-thousand Adena weapon and very useful.

Once you reach level fifteen head to the west over the bridge to what is called the Neutral Area, the area between the Dark Elves and the Elfs Here you will find Scavenger Wererats and Arachevils and Lyconthropes. The Wererats won’t attack you but the Arachevil and Lycanthropes on the other hand will and the Arachevil has poison, which can be a real pain, make sure your healer has cure poison 1. Watch out for the Lycanthropes, best just to stay away from them as they hit pretty hard.

All targets are social and after killing so many wererats you may get a wererat chief to spawn with a couple of buddies. I didn’t have enough guts to go see if they attack but lets treat them as if the do. If this place gets too boring for you, you can always head to the elf fortress for levels, though as one Elf I know said, that place is the spawn of all evil.
Welcome to level twenty! Congratulations and a happy 20th! You should return to Talking Island for your profession change now. Thanks for using the guide and good luck.
----------------------------
Lineage 2-
lvl 37 Assasin-Bot Hunter
lvl 26 Wizard-Farmer
lvl 45 BladDancer-too much time playing
lvl 27 Elven Scout-Twinked

Kain Server

Everquest=
lvl 65 Iskar Necromancer Tholuxe Pales-retired
lvl 65 High Elf Cleric-Stripped-retired

Free account required to post

You must log in or create an account to post messages.

Forum system by Zam