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Unveiling the New Synergy System! (11/05/2009)
Posted: Nov 5th 2009 6:08am | IP: Logged | Reply to this
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Unveiling the New Synergy System! (11/05/2009)

Ladies and gentlemen! Coming to you in a version update scheduled for as early as late November is "Synergy"—the new in-game system that will add a whole new dimension to synthesis!

What Is Synergy?

Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."

There are numerous differences to be noted between synergy and traditional single-player synthesis, one of them being the maintenance of elemental balance within the abovementioned synergy furnace. Synergists-to-be, take heed! Being a new field of science with numerous theories yet unverified, synergy is not a risk-free undertaking, and practitioners are advised to steel themselves for the occasional mishap.

Communal synergy furnaces will be made available in certain cities, and "synergy engineers"—your guides into the fascinating world of synergy—will be posted beside them to teach beginners the ropes. Furthermore, by completing a new quest, players will gain access to a handy new item that will allow them to summon their very own private furnace for use in field areas, eliminating the need to wait in line to use a public one.

Synergy Skill

Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques used to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.

Certain synergy recipes demand expertise in specific synthesis disciplines, but synergy will be possible so long as a participating party member possesses the requisite skill in question. No single character needs to have all skill sets, and the supplier of ingredients is not required to possess any whatsoever. Each participant in synergy plays an equally significant role in the process.

Synergizing via a Communal Furnace

1) Obtain the "synergy crucible" key item.
The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for furnaces. Characters need only acquire the crucible once by completing a new quest.

2) Prepare ingredients for the recipe.
Recipes corresponding to a character's synergy skill level can be learned by talking to a synergy engineer.

3) Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.

4) Fill up on fewell.
Synergy engineers can inform you regarding your crucible's current supply of fewell and, if required, also provide you with a top-up in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).

5) Claim usage over a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.
*Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.

6) Deposit the ingredients.
Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character.

7) Operate the furnace.
Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the balance of elemental concentration, internal pressure, the build-up of impurities, and furnace durability. Seamless teamwork and timely application of synergy techniques is the key to success.

Potential Complications

In the hands of the untrained, synergy may prove to be a painful exercise. For instance, if left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace are surefire recipes for explosions and leakages. Synergy participants should not be surprised if the furnace literally detonates in their faces. As the saying goes, prevention is better than cure, and the best way to prevent is to improve your synergy prowess.

Success!

The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with "cinders," a synergy by-product. Cinders act as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.

The Joys of Synergy

Synergy will play a central role in the recently announced Evolith system by allowing players to add and remove slots on, as well as attach evolith to weapons and armor. There will also be a host of new items that can be had exclusively through synergy.

Prepare yourself for a synthesis revolution when the Synergy system arrives!


http://www.playonline.com/pcd/topics/ff11us/detail/5027/detail.html
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Posted: Nov 5th 2009 6:09am | IP: Logged | Reply to this
Tyjet
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Kinda reminds me of the berry-related activities in Pokémon that involved linking up with up to three other players.
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Posted: Nov 5th 2009 6:17am | IP: Logged | Reply to this
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Have to do this with up to five others? Uh, oh... Sounds like something you better do with five close friends that you trust that you can team up well. Pick Up Groups may bring a huge headache...
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Posted: Nov 5th 2009 6:19am | IP: Logged | Reply to this
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Very interesting. I wonder if Synergy skill will be something displayed and recorded visually through characters menus or more like Chocobo Digging with the ability to ask an NPC.

I hope this will benefeit crafters in the long run. Alchemy is my pride and joy (as well as crafting) so I can't wait to get together with some other high level Crafters and churn out some stuff.

Sounds interesting! Can't wait!
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Posting from Midgardsormr
Posted: Nov 5th 2009 6:22am | IP: Logged | Reply to this
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Synergy will play a central role in the recently announced Evolith system by allowing players to add and remove slots on, as well as attach evolith to weapons and armor. There will also be a host of new items that can be had exclusively through synergy.


Please tell me that this is not the ONLY way to get evoliths attached to weapons and gear -_-;

I do have the feeling though that those shiny new weapons are only going to be synthed through synergy

...oh well, good thing I've been working on my crafts here and there in the past few months, hopefully they come in handy and the required skill isn't too high
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Posted: Nov 5th 2009 6:30am | IP: Logged | Reply to this
Fynlar
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Kinda reminds me of the berry-related activities in Pokémon that involved linking up with up to three other players.


Pokeblocks ftw.

@#%^ POFFINS WITH AN ELECTRIC ROD
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Posted: Nov 5th 2009 6:35am | IP: Logged | Reply to this
Tyjet
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Fynlar wrote:
Quote:
Kinda reminds me of the berry-related activities in Pokémon that involved linking up with up to three other players.


Pokeblocks ftw.

@#%^ POFFINS WITH AN ELECTRIC ROD
Poffin sucked because I kept sloshing the mixture all over the place. Honestly the only reason I bothered with Poffin was to get a Milotic.
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Posted: Nov 5th 2009 6:52am | IP: Logged | Reply to this
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Nope, no 6th star either.
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Square Enix wrote:
Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."
Ahaha, I KNEW there would be a catch to something from Square that initially sounded good!

Also: Mudkip. I herd u liek it.
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Posted: Nov 5th 2009 7:07am | IP: Logged | Reply to this
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Nope, no 6th star either.
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Ughh you need a Party to do it?

I can't even get 6 people together in two hours for CoP....
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Posted: Nov 5th 2009 7:22am | IP: Logged | Reply to this
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Well... I know where I'm gonna be AFKing my alchemy mule from now on.
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Posted: Nov 5th 2009 7:33am | IP: Logged | Reply to this
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Hmm, if it takes high level crafters, this will be interesting. You can't find one when you need one now.

This reminds me of the Synth runs in MMM, where you run around and gather supplies and try to forge an object.
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Posted: Nov 5th 2009 7:40am | IP: Logged | Reply to this
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Seamless teamwork and timely application of synergy techniques is the key to success.

Quote:
In the hands of the untrained, synergy may prove to be a painful exercise. Synergy participants should not be surprised if the furnace literally detonates in their faces.



So not only can you lose your items and gil, and waste your time because party members decide to afk during your synergy, but you can also lose EXP when the Furnace goes boom.


I guess it's not really any different than fighting a pop NM then.


Hopefully it's very transparent, what skill levels people actually have and it's clear what abilities every party member is using in the chat log.
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Posted: Nov 5th 2009 7:55am | IP: Logged | Reply to this
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Hmm... this might make paying someone for synthing an item for you much easier, if you can synth any already existing item using this process... No more fear of someone grabbing your stuff and running off. You give them the gil, you trade the items, and if successful, you get your item back with no chance that the crafter will run off with it. Of course, that kind of trips up the whole "X amount for an NQ synth and Y amount for a HQ synth" thing that most crafters do.

Hopefully this will also allow you to see exactly what skill level the person(s) you're dealing with have. Also, for items that have multiple high-level skills required, maybe you can now have multiple level-100 plus crafters working on it, which could really be awesome, especially if the synergy failure rate is about the same rate as regular crafting failure (once you get a high enough synergy skill).

I'm really looking forward to this update now, this should be interesting, to say the least :)
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Posted: Nov 5th 2009 7:58am | IP: Logged | Reply to this
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Ahaha, I KNEW there would be a catch to something from Square that initially sounded good!


There's always a catch with SE. Always.

So just like the Evolith system, this has the potential to be epically good or epically fail. Given SE's track record I'm not holding my breath on the former.
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Posted: Nov 5th 2009 8:10am | Edited: Nov 5th 2009 8:12am | IP: Logged | Reply to this
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Wow. Fail.

First we have to deal with the people spamming the furnace to skill up, then we have to skill up a specific element, then we need to get 5 other people who match the recipe's elements and have the required skill level, and then we need to risk our items not once but TWICE to finally get a stone on a piece of equipment that you may or may not lose in the process?

How hard did this need to be really?

*trade item to NPC*
NPC: This <Insert Item Name> has the potential to have X number of slots of Y potential elements of Z strength.
Player: <Choose slot setup>
NPC: Very well. As a warning, the <Insert Item Here> will become untradable or sellable. Are you sure you want to proceed?
Player: <Choice>
NPC: Very well. Here is your <Insert Item Here>

*Trade Stone and Items to NPC*
NPC: The <Insert Evolith Stone> will take up one X type elemental slot of Y strength. If you choose to remove this stone it's power will be drained. Do you wish to proceed?
Player: <Choice>
NPC: Very well. Your <Insert Item here> has now taken on the powers of your evolith stone.

Was that so hard!? Quick and painless for players while still a timesink since you need to head back to the NPC. Jesus Christ! This game just becomes a pay per month chat program more and more every update. -.-

Edited, Nov 5th 2009 8:19am by Multidude
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Posted: Nov 5th 2009 8:21am | IP: Logged | Reply to this
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Well, people have been shouting for a more interactive form of crafting for awhile now, guess this is what we get. I bet most people will just ask their linkshells for help with this process.

Also, synergy furnaces blowing up on you if you screw up? I can see it now...

Player 1: Ok, looks like the synth is going well...
Player 2: *touches the furnace* Are you sure? The heat feels kinda low...I'm gonna toss this fire cluster in here!
Party: NNNNNNOOOOOOOOOOOOO
*furnace goes boom and the party goes flying in multiple directions*
Posting from The Void
Posted: Nov 5th 2009 8:29am | IP: Logged | Reply to this
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3) Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.


Fail. Better luck next time SE. So far theirs what? One decent thing in the update I can recall...SMN stuff?

Posted: Nov 5th 2009 8:34am | Edited: Nov 5th 2009 8:37am | IP: Logged | Reply to this
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His Excellency Soracloud wrote:
Ughh you need a Party to do it?

I can't even get 6 people together in two hours for CoP....
Multidude wrote:
First we have to deal with the people spamming the furnace to skill up, then we have to skill up a specific element, then we need to get 5 other people who match the recipe's elements and have the required skill level, and then we need to risk our items not once but TWICE to finally get a stone on a piece of equipment that you may or may not lose in the process?
And thus hopes raised by the 1st announcement are CRUSHED.

Edited, Nov 5th 2009 8:38am by thatdamnelf
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I'm curious to see how Mellowy is we're going to turn this thread into something about SMN bait.
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Posted: Nov 5th 2009 8:37am | IP: Logged | Reply to this
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Quote:
Player 1: Ok, looks like the synth is going well...
Player 2: *touches the furnace* Are you sure? The heat feels kinda low...I'm gonna toss this fire cluster in here!
Party: NNNNNNOOOOOOOOOOOOO
*furnace goes boom and the party goes flying in multiple directions*


Oh to run through town and see random charred taru bodies falling from the sky due to synergy mishaps... that would be worth the price of admission. :P

How... interesting. They're really diggin' deep on this one. They must envision a lot of use and potential here. Man, I hope so. It could be one hell of a sweet addition if it doesn't fall flat on it's nose from the get-go (you know, popular for the first 3 days until people realize there's nothing worthwhile to be gained from the large amount of effort and abandon it to the few with hardcore interest). XD
If it offers unique benefits and it's well supported after it's implemented, it could add a ton to the game.
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Posted: Nov 5th 2009 8:53am | IP: Logged | Reply to this
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Multidude wrote:

First we have to deal with the people spamming the furnace to skill up, then we have to skill up a specific element, then we need to get 5 other people who match the recipe's elements and have the required skill level, and then we need to risk our items not once but TWICE to finally get a stone on a piece of equipment that you may or may not lose in the process?


In the other thread, I wrote:
I am going to laugh so @#%^ing hard when this turns out to be another monumental flop like the augment system.


*ahem*

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA *gasp*
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!

Square-Enix: Raising and CRUSHING peoples' hopes since 2003.
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Posted: Nov 5th 2009 9:02am | IP: Logged | Reply to this
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Arcari wrote:
Well, people have been shouting for a more interactive form of crafting for awhile now, guess this is what we get.

Pffft, since when? I have never, ever heard anyone complain that the act of crafting is too boring and needs to be spiced up.
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Posted: Nov 5th 2009 9:05am | IP: Logged | Reply to this
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so a brand new crafting system that forces us to craft with 5 other people. all the elements have to be correct and everyone has to be within the same skill range. that sounds oddly like normal partying. with the exception that only one person gets a reward.

{synergy} {level sync} {can i have it?}
Posted: Nov 5th 2009 9:06am | IP: Logged | Reply to this
There is no 5th star.
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Fail.

There are no other words.
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Posted: Nov 5th 2009 9:10am | Edited: Nov 5th 2009 9:15am | IP: Logged | Reply to this
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I thought the great part about FFXI was the forced grouping that creates such a powerful community compared to almost any other MMO where you can solo to the level cap in a week or two.

Now suddenly everyone is pissed about forced grouping? Can someone explain this to me? If you don't like the idea of having to play with other people then maybe stick to offline games. It's not as if you're being forced into pickup groups with players you don't know.



Not only do the players assisting you get Synergy experience, but they also receive cinders for a success. This means there's an incentive for other players to help you, and vice versa. Of course you can all take turns synergising your items too. Just like we take turns popping any NM already.



Each party member has to use their different unique Synergy skills in order to win, just like an NM battle, which I personally think sounds creative and fun to use for crafting. It also gives a chance for people with their Synthesis crafts leveled to shine.

If the tank stays alive, the healer doesn't run out of MP, the DD's deal good damage, and the support keeps buffs up, then you win your treasure. If your group fails and you all die, you lose EXP and your pop item. This isn't a new idea to FFXI. In fact, it is the idea behind FFXI.

Edited, Nov 5th 2009 6:16am by OrofinOdin
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Posted: Nov 5th 2009 9:17am | Edited: Nov 5th 2009 9:26am | IP: Logged | Reply to this
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I thought the great part about FFXI was the forced grouping that creates such a powerful community compared to almost any other MMO where you can solo to the level cap in a week or two.

Now suddenly everyone is pissed about forced grouping? Can someone explain this to me? If you don't like the idea of having to play with other people then maybe stick to offline games. It's not as if you're being forced into pickup groups with players you don't know.


Oh, there's an easy way to explain that.

Edited, Nov 5th 2009 9:27am by Arcari
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Posted: Nov 5th 2009 9:20am | IP: Logged | Reply to this
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OrofinOdin wrote:
Quote:
Seamless teamwork and timely application of synergy techniques is the key to success.

Quote:
In the hands of the untrained, synergy may prove to be a painful exercise. Synergy participants should not be surprised if the furnace literally detonates in their faces.


So not only can you lose your items and gil, and waste your time because party members decide to afk during your synergy, but you can also lose EXP when the Furnace goes boom.


Where does it say you lose exp? Crystal synthesis also detonates in your face on failure, and despite thousands of shards launching in every direction, I've never seen someone die of it.

Worse case scenario, you can't use the furnace for a time period.


And what's with the doom&gloom in the thread?
OMG! I can't make my own Ridill? SE FAIL! RAAAAAAA!

Teamwork has always been a big factor in the game, and now that SE adds a new crafting skill that requires teamwork, it's suddenly the biggest stupid of all times. Ugh.. they could give everyone full relic weapons and armor, and people would still bitch that their epeen isn't as shiny as the same epeen the other guy has.
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Posted: Nov 5th 2009 9:25am | IP: Logged | Reply to this
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I thought the great part about FFXI was the forced grouping that creates

Everyone says that this is a group game and not a solo friendly game. I say they have it backwards: Group content is content you group for because you WANT to not because you HAVE to. There's a difference between being inefficiant and being impossible. You can solo a job to 75 but partying will be (with few exceptions along the way) faster. If there is any solo possibility to all with synergy (doesn't sound like it - sounds like 6 or gtfo) you won't have any shot at all at "the good stuff" as in not just harder, impossible.

Just what we all need, more shouting up crap because the people we know either do not have what we need or are not available. Yeah sounds like loads of fun, its totally our fault and we are impossible to please despite spelling out exactly whats wrong every time they pull this crap.
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Well, people have been shouting for a more interactive form of crafting for awhile now, guess this is what we get. I bet most people will just ask their linkshells for help with this process.


What people? Off with their heads!!

Quote:
Synergy will play a central role in the recently announced Evolith system by allowing players to add and remove slots on, as well as attach evolith to weapons and armor. There will also be a host of new items that can be had exclusively through synergy.


Are these the "thereby returning the equipment to its original state—through synergy using a dedicated item" items of which they speak? So you need to level synergy to remove the stuff you put on using synergy?
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Posted: Nov 5th 2009 9:27am | IP: Logged | Reply to this
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Isn't there enough content in this game already where you have to get 5-17 other people with more than half a brain between them together, so that only one person can walk away with anything to show for their time and trouble and the rest just have to wait for their turn and hope that said person doesn't suddenly remember he has to walk his dog once he gets what he wanted?
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Posted: Nov 5th 2009 9:33am | IP: Logged | Reply to this
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IAmAnsel wrote:
Quote:
Well, people have been shouting for a more interactive form of crafting for awhile now, guess this is what we get. I bet most people will just ask their linkshells for help with this process.


What people? Off with their heads!!
I recall 1 person ever posting about "making it more interesting". =29 hated it on grounds of making crafting complicated. Can't find it to link. His suggestion had nothing to do with group crafting, just wanted a hammer and anvil mini game for smithing thats all I remember.
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Posted: Nov 5th 2009 9:34am | Edited: Nov 5th 2009 9:39am | IP: Logged | Reply to this
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Isn't there enough content in this game already where you have to get 5-17 other people with more than half a brain between them together, so that only one person can walk away with anything to show for their time and trouble and the rest just have to wait for their turn and hope that said person doesn't suddenly remember he has to walk his dog once he gets what he wanted?


Obviously not, that's why SE is adding more!

Honestly, I'm indifferent about this. Whoever wants to play around with this new craft, more power to them. I'm just joking around a little to try to counteract the feelings of DDOOOOOOMMMM and FFAAAAIILLLL so prevalent on this forum right now.

EDIT: As for what I said earlier about people saying crafting needing to be more interesting, I think around the time of FFXIV's announcement and the initial wave of speculation, there was a fair amount of people saying that crafting was boring to them and they hope they make it a bit better/more interactive then what we have in FFXI currently (use crystal, select ingredients, pray it doesn't break on you). Of course, my memory could just be going to **** but I'm fairly sure I heard something like that around here.

Edited, Nov 5th 2009 9:40am by Arcari
Posting from The Void
Posted: Nov 5th 2009 9:38am | IP: Logged | Reply to this
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Seedling wrote:
OrofinOdin wrote:
Quote:
Seamless teamwork and timely application of synergy techniques is the key to success.

Quote:
In the hands of the untrained, synergy may prove to be a painful exercise. Synergy participants should not be surprised if the furnace literally detonates in their faces.


So not only can you lose your items and gil, and waste your time because party members decide to afk during your synergy, but you can also lose EXP when the Furnace goes boom.


Where does it say you lose exp? Crystal synthesis also detonates in your face on failure, and despite thousands of shards launching in every direction, I've never seen someone die of it.

Worse case scenario, you can't use the furnace for a time period.


And what's with the doom&gloom in the thread?
OMG! I can't make my own Ridill? SE FAIL! RAAAAAAA!

Teamwork has always been a big factor in the game, and now that SE adds a new crafting skill that requires teamwork, it's suddenly the biggest stupid of all times. Ugh.. they could give everyone full relic weapons and armor, and people would still bitch that their epeen isn't as shiny as the same epeen the other guy has.


A tiny crystal shattering can hardly be compared to a furnace blowing up in your face. I'd call synthesis failure a "fizzle" at best.

The specific use of the words "painful" and "detonate" definitely conjure an image similar to a Bomb's Self-Destruct.

I'd also like to point out it was only a playful conjecture.
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Posted: Nov 5th 2009 9:39am | Edited: Nov 5th 2009 9:47am | IP: Logged | Reply to this
There is no 5th star.
15,282 posts
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Arcari wrote:
Quote:
Isn't there enough content in this game already where you have to get 5-17 other people with more than half a brain between them together, so that only one person can walk away with anything to show for their time and trouble and the rest just have to wait for their turn and hope that said person doesn't suddenly remember he has to walk his dog once he gets what he wanted?


Obviously not, that's why SE is adding more!

Honestly, I'm indifferent about this. Whoever wants to play around with this new craft, more power to them. I'm just joking around a little to try to counteract the feelings of DDOOOOOOMMMM and FFAAAAIILLLL so prevalent on this forum right now.
This wasn't the case when evoliths came out. It looked like a vastly overcomplicated system for a relatively unimpressive reward, but we weren't jumping on it and saying doom and fail, it was mostly just speculation of how this new system will roll out.

This however, yes, does fail. This is a MMO so I'm fine with the traditional group activities, but even in MMOs there ARE portions of content which are still essentially single player (or at least have the option to be single player). The problems are going to start down the road when it loses its initial hype from release day, and you run into trouble finding 5 other people to do the same synergy with you. It's bad enough getting people for the most core of events in FFXI - exp parties.

Edited, Nov 5th 2009 8:54am by bsphil
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AllisonRedMage wrote:
Also, bsphil, this isn't spam it's from an AOL forum.
Posting from Madison, WI
Posted: Nov 5th 2009 9:41am | IP: Logged | Reply to this
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So you have to rely on your other party members having capped skills?
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Posting from UK
Posted: Nov 5th 2009 9:42am | Edited: Nov 5th 2009 9:42am | IP: Logged | Reply to this
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all you @#%^ing idiots, yesterday you were all saying how good this will be, when will you learn Se always @#%^s anything good up.

how many times does it take for you people to clue in?

Edited, Nov 5th 2009 9:42am by xbobbobx
Posted: Nov 5th 2009 9:45am | IP: Logged | Reply to this
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Reminds me of crafting in Star Ocean.
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Posted: Nov 5th 2009 9:51am | IP: Logged | Reply to this
There is no 5th star.
15,282 posts
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A somewhat close analogy to the problem would be if SE removed NPC pankration mobs. The only way to run a pankration match is to get another player to go against you. On release day this would be a non-issue, as there were tons of people filling the zone. Now, you're lucky if you find one other person in the zone at the same time who ISN'T just there to get plates and soultrappers for zeni.
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Kanican's Enmity Testing <-- Every FFXI player should know this information.
AllisonRedMage wrote:
Also, bsphil, this isn't spam it's from an AOL forum.
Posting from Madison, WI
Posted: Nov 5th 2009 9:52am | IP: Logged | Reply to this
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Damn. Does everything in this game have to require a party??? Crafting was one of the few remaining bastions of the solo player. Now i've got to find 5 other skilled synergists to do anything worthwhile with this system. I can't get 6 people together these days for anything but meripo. Not another task that requires 2 hours of shouting in Aht Urghan or Jeuno.

I have no probelm with them requiring skill to be a synergist. But this constant requirement to find people. With more and more activities in this game and a server size that is shrivelling, it's becoming harder to get people for anything. My LS mates are either in sky, dynamis, salvage, limbus, merit parties, ZNM, Nyzul and the list goes on and on. It's nice SE gives us different things to do, but there is a saturation point.

Well now I hope the augments in this new system suck so it can die a hard death like pankration, choco racing, MMM, FoV augments. It seems campaign is the only thing they've added in the last year that anyone does with regularity.
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Posted: Nov 5th 2009 9:52am | IP: Logged | Reply to this
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thatdamnelf wrote:
Quote:
I thought the great part about FFXI was the forced grouping that creates

Everyone says that this is a group game and not a solo friendly game. I say they have it backwards: Group content is content you group for because you WANT to not because you HAVE to. There's a difference between being inefficiant and being impossible. You can solo a job to 75 but partying will be (with few exceptions along the way) faster. If there is any solo possibility to all with synergy (doesn't sound like it - sounds like 6 or gtfo) you won't have any shot at all at "the good stuff" as in not just harder, impossible.


Could you possibly split those hairs any thinner?

No one is holding a gun to my head to level a job to 75, literally forcing me to group, but doesn't that go without saying? Similarly, it goes without saying that I don't want to spend 4 years trying to solo BRD to 75 with a dagger.

And actually most of FFXI's end game content is actually for forced groups. You can't even enter some things like Salvage, Assault, etc. without a group, although they can d/c or Warp inside, you still need them to get in. Also, many events have a time limit that makes it impossible to make any progress at all solo. I'd like to see how far a solo player gets in Einherjar. So yes, group content is a MUST for many things in FFXI, not just a WANT.

EXP is not the only content in FFXI that people use grouping for.

Quote:

Just what we all need, more shouting up crap because the people we know either do not have what we need or are not available. Yeah sounds like loads of fun, its totally our fault and we are impossible to please despite spelling out exactly whats wrong every time they pull this crap.



Spell it out for me. What exactly do you want? All solo possible content?

I believe that's what regular item synthesis crating is. SE has to balance solo and group content somewhere, and I think they've done a good job.

I can go solo in Limbus Salvage, MMM, sky, SCNMs, and many other end game events so it's not like it's totally non-existent for them to add accessible solo content for level 75's.

Like I said earlier, if it's so horrible to get friends and LS mates together for a quick event (and by the way, you can apparently do synergy ANYWHERE in the field, probably even while you're waiting for Fafnir pop windows and such), just go play FFXII and you wont have to be bothered to work together with anyone but yourself.
----------------------------
Ralph Waldo Emerson wrote:
It is one of the beautiful compensations of life that no man can sincerely try to help another without helping himself.
Posted: Nov 5th 2009 9:52am | IP: Logged | Reply to this
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Deshin wrote:
Reminds me of crafting in Star Ocean.


Meowrika!

Except... your party in Star Ocean wasn't a group of power hungry, loot whoring people who actually have real lives away from the game.

This really is ridiculous on SE's part. It's hard enough to find people to exp with, never mind people of the right synergy crafting level to make items for one person.

Whoever thought of this needs to be fired.
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Posted: Nov 5th 2009 9:59am | IP: Logged | Reply to this
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Like I said earlier, if it's so horrible to get friends and LS mates together for a quick event (and by the way, you can apparently do synergy ANYWHERE in the field, probably even while you're waiting for Fafnir pop windows and such), just go play FFXII and you wont have to be bothered to work together with anyone but yourself.


Ummm

Quote:
5) Claim usage over a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.
*Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.


You are going to need access to the synergy furnace and those are not going to be "ANYWHERE".

I have a good time doing events with my LS mates. But there are so many activities that it's getting hard to find people for things outside of events. This adds another activity where it will be challenging to get people together. Especially for those of us who can't be on the game 24/7.

Matk my words, this will end up being disappointing. Far more so than it should have been.
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Mirabelle
Race: Mithra
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Posted: Nov 5th 2009 10:00am | IP: Logged | Reply to this
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584 posts
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Quote:
Isn't there enough content in this game already where you have to get 5-17 other people with more than half a brain between them together, so that only one person can walk away with anything to show for their time and trouble and the rest just have to wait for their turn and hope that said person doesn't suddenly remember he has to walk his dog once he gets what he wanted?


It just occured to me!!! This is the WotG endgame!! This is it people. This is where we have evolved to. In the next update they will add 18-man furnaces where you can put and actual stat increase on an item. STR +1 on my Hauby?! i will get 17 people together and spam the furnace every 3 days until I get it!!
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Posting from Cyberspace
Posted: Nov 5th 2009 10:00am | IP: Logged | Reply to this
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Fail. Better luck next time SE. So far theirs what? One decent thing in the update I can recall...SMN stuff?


This isn't even in the update. It's in the next update, which they are "aiming" to have done by the end of November, but are not committing to.
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Fancy Bastard
Posting from Waterloo, Ontario
Posted: Nov 5th 2009 10:01am | IP: Logged | Reply to this
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Likibiki wrote:
Deshin wrote:
Reminds me of crafting in Star Ocean.


Meowrika!

Except... your party in Star Ocean wasn't a group of power hungry, loot whoring people who actually have real lives away from the game.
...mine were.
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Posted: Nov 5th 2009 10:01am | IP: Logged | Reply to this
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Multidude wrote:
How hard did this need to be really?

Was that so hard!? Quick and painless for players while still a timesink since you need to head back to the NPC. Jesus Christ! This game just becomes a pay per month chat program more and more every update. -.-


While I do understand the fact that SE tends to needlessly over-complicate their updates and events, I do not see any correlation between a new event that requires the participation of several individuals and the game becoming a "pay per month chat programme." If anything, you solution, which features plain and meagre NPC dialogue and no human interaction, would be more a testament to a fading game than the Evolith and Synergy system.
Posted: Nov 5th 2009 10:01am | IP: Logged | Reply to this
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377 posts
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Multidude wrote:
Quote:
First we have to deal with the people spamming the furnace to skill up, then we have to skill up a specific element, then we need to get 5 other people who match the recipe's elements and have the required skill level, and then we need to risk our items not once but TWICE to finally get a stone on a piece of equipment that you may or may not lose in the process?



In the other thread, I wrote:
Quote:
I am going to laugh so @#%^ing hard when this turns out to be another monumental flop like the augment system.



*ahem*

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA *gasp*
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!

Square-Enix: Raising and CRUSHING peoples' hopes since 2003.


^ this cracked me up ;p
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Posted: Nov 5th 2009 10:02am | IP: Logged | Reply to this
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Quote:

You are going to need access to the synergy furnace and those are not going to be "ANYWHERE".


Ummm

Quote:
Furthermore, by completing a new quest, players will gain access to a handy new item that will allow them to summon their very own private furnace for use in field areas, eliminating the need to wait in line to use a public one.


But I doubt the item is useful. 1/1/2 minute recharge? No, 10/10/80 hour recharge sounds more like it ;)
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Fancy Bastard
Posting from Waterloo, Ontario
Posted: Nov 5th 2009 10:06am | Edited: Nov 5th 2009 10:07am | IP: Logged | Reply to this
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Dartagnann wrote:
Quote:
Like I said earlier, if it's so horrible to get friends and LS mates together for a quick event (and by the way, you can apparently do synergy ANYWHERE in the field, probably even while you're waiting for Fafnir pop windows and such), just go play FFXII and you wont have to be bothered to work together with anyone but yourself.


Ummm

You are going to need access to the synergy furnace and those are not going to be "ANYWHERE".


Quote:
Furthermore, by completing a new quest, players will gain access to a handy new item that will allow them to summon their very own private furnace for use in field areas, eliminating the need to wait in line to use a public one.


Fugly pinked for your reading displeasure.

Edited, Nov 5th 2009 4:07pm by Seedling
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Posted: Nov 5th 2009 10:07am | IP: Logged | Reply to this
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I'm hopeful that this new system will bring some decent rewards for all levels that don't make harder to obtain gear obsolete, but may offer an alternative way to obtain similar stats.
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Posted: Nov 5th 2009 10:11am | IP: Logged | Reply to this
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Fugly pinked for your reading displeasure.


God, I need new glasses. /em slinks away foolishly.
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Mirabelle
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Posted: Nov 5th 2009 10:26am | IP: Logged | Reply to this
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So is this the process of making the Evolith Items (socketable) or is it the process of getting the items to place in the sockets?
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