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BLM Adjustment Suggestions
Posted: Oct 23rd 2009 2:10am | Edited: Nov 8th 2009 4:56pm | IP: Logged | Reply to this
18 posts
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Greetings ‘Zam, long time lurker here. Anyways, I know what some of you are probably thinking just from reading the thread title: “Oh, not more BLM suggestions." In my defense, Black Mage is the only job that hasn’t been updated in five years (no, Retrace doesn't count). This wouldn’t be so much of a problem if BLM wasn’t competing with the more efficient and versatile Scholar job, but that’s not the case. Compounded on top of that problem is the fact that BLMs have no native defenses and an almost too-simple-to-screw-up functionality that's become pretty stale over the years. We can't even use /SCH effectively, a subjob supposedly designed by SE just for mages.

Well, that’s enough babbling about BLM’s flaws. Instead, it’s time to start babbling about suggestions that Square-Enix probably won’t implement. Since the April update that helped out RDM/WHM, I’ve been hoping for a similar adjustment for BLM (as I’m sure many fellow BLMs have as well) - but we’ve had no such luck even 2 updates later. So for the past week, I’ve been working on some balanced ideas for SE to consider for the next update – two new spells and two new Job Abilities that would help promote /SCH, in a nutshell. There’s nothing too overpowering in this list (as far as I can tell anyway), so hopefully out of this whole list a few ideas will get through to SE. Criticism is appreciated; I’d certainly like to see if my ideas fall short.

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Clarification Edit: What these proposed ideas will allow for BLM is the ability to use /SCH more often for the ample MP efficiency bonuses it affords without shrinking the use of /RDM or /NIN. I have slightly edited the suggestions below after gleaning discussion feedback.
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Updated post to reflect new & re-evaluated ideas (as of 11/8/09).

Existing Spell Adjustments [NEW]
-“Warp II”: Reduce MP cost from 150 to 100.
-Lv.50-60 Ancient Magic spells: Increase magic accuracy slightly. Reduce their casting time by 3 seconds (range from 17.75-19 seconds -> 14.75-16 seconds). Reduce MP cost accordingly:
 	|Freeze	| Burst	|Quake	| Burst	| Flood	| Flare	| 
Old:	|  307	|  322	|  337	|  352	|  367	|  382	| 
New:	|  298	|  309	|  320	|  331	|  342	|  353	|


New Spells
-Curse | Lv.34 | MP Cost: 36 | Cast Time: 3 seconds | Recast Time: 50 seconds | Duration: 1:30 seconds maximum | Element: Wind | Skill: Dark Magic |

Description: Lowers an enemy’s movement speed and maximum HP.

-Cursega | Lv.64 | MP Cost: 72 | Cast Time: 3.5 seconds | Recast Time: 1:15 seconds | [NEW]

Description: Lowers the movement speed and maximum HP of all enemies within range.

Notes: Inflicts two status effects: Movement Speed -12% (dominated by Gravity) & Max HP -10%. Pre-Gravitied monsters can be inflicted with Max HP Down. Duration and accuracy are affected by Dark Magic Skill. Max HP Down status will be ineffective on NMs/HNMs/other appropriate targets.

-Covet | Lv. 57 | MP Cost: 40 | Cast Time: 4.5 seconds | Recast Time: 30 seconds | Element: Dark | Skill: Dark Magic | [NEW]

Description: Steals an enemy’s status enhancements.

Notes: Only one effect can be absorbed per cast. Blink and Utsusemi effects cannot be absorbed. Success rate of enhancement transfer is dependent on Dark Magic Skill. The durations of effects absorbed will be the same as they were on the enemy. If absorption fails, effects are still dispelled with as much accuracy as the black magic spell ‘Dispel.’

-Osmose | Lv.56 | MP Cost: 57 | Cast Time: 4 seconds | Recast Time: 1:30 |

Description: Simultaneously steals an enemy's HP and MP. Ineffective against undead.

(Combines the effects of Drain and Aspir. Meant to be used with Wallsurge as well.
)



New Job Trait -Elemental Veil | Lv.30 | [NEW]
Augments elemental enfeeble spells casted on targets that have recently been damaged with same-element magic.

Effect: Elemental Magic that deals more than 1 point of damage will grant a short window of time (~5 seconds) in which the original caster’s elemental enfeebles can deal instant damage in addition to their regular functions. The elemental enfeeble must match the element of the previous nuke, however. The damage dealt is equivalent to a percentage of the user’s Elemental Magic Skill, based on the tier of the previous nuke casted, as illustrated below:

Tier	|I	|II	|III	|IV	|AM and AMII  
Percent	|20%	|40%	|60%	|80%	|100%	


New Job Abilities
-Wallsurge | Lv.40 | Delay: 1 minute | Duration: 2 hours |[RE-EVAL'D]
Augments your absorption capabilities and the strength of your damage spikes.

Under the effects of Wallsurge, the following enhancements are bestowed upon the user:
-Self-casted Damage Spikes are given a direct potency boost (+30 damage on each hit).
-Drain/Aspir will absorb from enemies an amount no less than 1/5th of the user’s Dark Magic Skill.
-One HP absorption result is recorded at a time, which allows the next Spikes spell to grant an ‘HP Bubble’ effect.

‘HP Bubble’ notes: The ‘HP Bubble’ effect acts as Max HP Up with the same interruption protection as Stoneskin. The base duration is 5 minutes; each point of Enhancing Skill beyond BLM’s native cap (when casting the Spikes spell) will extend the duration by 2 seconds. The user’s enmity levels will decrease normally while under attack, as if actual HP is being lowered. The user’s Max HP Up effect will be reduced proportionate to the amount of damage taken.

The strength of an HP Bubble is determined by a combination of the following factors:
-Last recorded HP absorption result, up to a limit of 20% of the user’s maximum HP at cast time.
-The following Enhancing Magic Skill formulas:
* Under 100 skill: [skill]/6 = extra HP.
* 100~200 skill: 16.6 + ([skill]-100)/3 = extra HP.
* Over 200 skill: 50 + ([skill]-200) = extra HP.
(Example: Casting any Spikes with 256 Enhancing Skill + a recorded 150 HP Drain:
50 + (256-200) = 106 base HP + 150 drained HP = 256 HP Bubble)

When fully depleted by an enemy within range, the HP Bubble will ‘Burst,’ causing damage proportionate to the amount of HP the Bubble first possessed (before resistance is factored in). The user’s Spikes effect will also wear off. If the Spikes effect has worn before the HP Bubble is depleted, no ‘Burst’ damage will be dealt to the enemy.


-Concentrate | Lv.50 | Delay: 1 minute | Duration: 2 hours [RE-EVAL'D]
Augments your elemental capabilities and the applications of your enfeebling magic.

Under the effects of Concentrate, the following enhancements are bestowed upon the user:
-The user’s Spell Interruption Rate is reduced by 50%.
-Conserve MP is guaranteed to activate on any spell that is resisted by the enemy.
-All ‘Ancient Magic’ spells receive a Conserve MP bonus of +25%.
-One successful enfeebling result is recorded at a time, which grants the effect of ‘Stun’ on the next elemental nuke.

Notes: The enfeebling results that are recorded are based on the successful usage of crowd-controlling spells like Sleep, Curse, or Bind; in other words, the spells must take effect in order to be recorded. One single-target enfeebling result and one Area of Effect enfeebling result can be recorded at a time. The single-target record will grant Stun to single-target elemental nukes, whereas the area of effect record will grant Stun to area of effect elemental nukes. The ‘Stun’ effect does not overwrite, and is not overwritten by, regular Stun effects.

Successfully stunning an enemy’s spellcasting or TP usage with an elemental nuke augmented with Stun will grant a potency bonus of +10% on the nuke. If the nuke is an Ancient Magic spell, the bonus increases to +20%.

Notice: Concentrate and Wallsurge are mutually exclusive abilities; both cannot be active at the same time. If one effect expires, then any previously recorded results will be lost.
-------------------

And that's the end of this wall of text. Comments/criticisms are appreciated.

Edited, Oct 24th 2009 9:44pm by Murfore

Edited, Oct 24th 2009 9:53pm by Murfore

Edited, Nov 8th 2009 4:55pm by Murfore

Edited, Nov 8th 2009 5:03pm by Murfore
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Murasamemanfore - Bahamut - Hume BLM75, RDM75
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Posted: Oct 23rd 2009 4:46am | Edited: Oct 23rd 2009 4:47am | IP: Logged | Reply to this
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I'm not a blm, but from my outside point of view, it seems that:
- blm is already a powerful and wanted job for higher lv mobs (read gods, HNMs etc)
- the blm have a really nice damage output on most mobs
- blm is already a job with a good solo/manaburn potential
- the blm is not wanted at all in xp parties (Mp management and hate management issues).
- the blm cannot take part to zerg fights

So, from my point of view, the more important would be to find a way to get Blms back into parties, because other players want to party with blms: problem is it's not efficient at the moment.

I don't see your suggestions helping the blms to be more team-friendly. In fact, it seems your suggestions are all about soloing survival or higher damage burst (which isn't really team-friendly).

Edited, Oct 23rd 2009 11:47am by Oulanbator
Posted: Oct 23rd 2009 7:50am | IP: Logged | Reply to this
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First off Murfore I think your ideas are good, and it looks like you spent a good deal of time thinking about them. I have a few suggestions about your spells and abilities.

Curse:
The way you designed the spell it is weaker then gravity I believe(with only 12% movement down, I think gravity is much higher). This spell would have to be as good as gravity or people wouldn't use it.

Osmose:
The HP drain would be annoying for a lot of BLMs mid-fight because it would screw up sorcerer's ring latents. I would prefer osmose to work identical to Aspir, but have it drain the mobs HP and return it as MP to the BLM.

I like your abilities, I would love to see some kind of "stance" JA's one that enhanced magic attack, and perhaps one that enhanced magic accuracy, or something along that line.

I will comment later on you defensive additions but I have to go to work. I have a few things to say about your current feedback.
Quote:
I'm not a blm, but from my outside point of view, it seems that:

First off your "outside point of view" is mostly wrong, I will elaborate.

Quote:
- the blm have a really nice damage output on most mobs

WRONG. BLM has shiny numbers that we can put up that do 1 thing. Look good in a screenshot. It's 2009, damage efficiency is king.

Quote:
- blm is already a powerful and wanted job for higher lv mobs (read gods, HNMs etc)

WRONG. BLM is not wanted on gods and HNMs because their damage sucks balls. BLM is in high demand for endgame, but it is not because they can deal good damage to gods.

Quote:
- blm is already a job with a good solo/manaburn potential
- the blm is not wanted at all in xp parties (Mp management and hate management issues).
- the blm cannot take part to zerg fights

This part of what you said is true.

Quote:
So, from my point of view, the more important would be to find a way to get Blms back into parties, because other players want to party with blms: problem is it's not efficient at the moment.

No offense, but your point of view is wrong. No career BLM gives 2 flying @#$%s about exp, we want to be a competent damage dealer on HNMs, we want SCH to stop being able to match our damage output on ANYTHING, and we want to stop being ignored by SE and being the ONLY job that hasn't gotten a buff or addition to our job.




Posted: Oct 23rd 2009 10:08am | IP: Logged | Reply to this
I don't care about damage OR exp parties.

I just want to stop dying so goddamn much. Smiley: motz
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WHM/BLM/RDM/BRD/THF 75 :: Rank 10 all nations
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Posted: Oct 23rd 2009 10:25am | IP: Logged | Reply to this
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To add to Reynark's comments:

BLM is often wanted for Sleeping adds (We don't require a charge to do so), Stunning big attacks (pretty much the MAIN use of BLM in Sky and most end-game scenarios), and occasionally an opening volley of nukes with a SC for those who still do it.

We do have more uses (Nuking Statues in Dynamis for example), but they are so specific that it means there's a limit to how many you really need before you have to swap in other forms of damage.

We can do big numbers, but we do them slowly, which leaves us out of Zerg scenarios. I mean, a SAM can unleash several thousand points of damage in seconds. For us, it takes several seconds to deal 1-2k damage, IF we don't get resisted and IF we are gear to the teeth with every boost and support we can manage.

I mean, what other job relies on having to swap three pieces of gear per attack to help with accuracy/potency, as well as having another 4-5 pieces you swap for situational usage? What other job needs to leave themselves mostly dead and low on MP to deal their best damage? Literally, if you are a "Good" BLM, you have 2-3 neck pieces, 8 HQ staves, 2-3 body pieces, 2-3 head pieces, 2-3 hands pieces, 1-2 back pieces, anywhere from 2 to 10 waist pieces....

I think you get the point.

BLM has to work harder than any other DD that can toss on a handful of gear, and we still are at the mercy of luck 80% of the time. It's annoying as hell, and the nerfs we've been handed just make it worse.

The OP has some decent ideas but they don't really address the efficiency and damage issues BLMs face.
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Posted: Oct 23rd 2009 12:03pm | IP: Logged | Reply to this
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Pawkeshup the Ludicrous wrote:

BLM has to work harder than any other DD that can toss on a handful of gear, and we still are at the mercy of luck 80% of the time. It's annoying as hell, and the nerfs we've been handed just make it worse.

The OP has some decent ideas but they don't really address the efficiency and damage issues BLMs face.


What nerfs has BLM gotten? They've maybe got that one small you can't nuke sh*t with 18BLMs non-stop nerf, but that's hardly ever achieved anymore. As for not being used on HNMs, I can think of maybe 2-3 events where we had 0 BLMs and that's hardly the majority of events. Does BLM need maybe a few small adjusments like DMG reduction? Sure, but don't pretend like you're exiled from the game or some shit.
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Posted: Oct 23rd 2009 12:27pm | IP: Logged | Reply to this
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I've always personally wanted Pikachu's lightning bolt down + B move from Smash Brothers for my BLM [includes knockback effect + obligatory PIKAAAAAA!!!].
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RDM75 WHM75 BLM75 BRD75 NIN75 THF75 DRK75 SAM75 MNK75 PLD75 WAR37 DNC37
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Posted: Oct 23rd 2009 12:35pm | IP: Logged | Reply to this
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They could introduce something along the lines of:


Vanish: 32mp
Hides the caster from the enemy
Effect: Enmity-20 on the next offensive spell
Temporary effect of Invisable
Enhancing magic BLMlv60

Chaosskin: 29mp
Covers the caster in a viel of Chaos
"Absorbs a certain amount of physical and magical attacks"
Elemental magic blm lv65


Copypasta Stoneskin for the 2nd spell, and give it a different name, basicly. My name is kind of lame, so I hope the Geniuses at S.E. can find a better one~
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Posted: Oct 23rd 2009 12:39pm | IP: Logged | Reply to this
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Quote:
WRONG. BLM has shiny numbers that we can put up that do 1 thing. Look good in a screenshot. It's 2009, damage efficiency is king.


Except there are dozens of jobs who have the same problem. If BLM needs an update because of that, then BST, DNC, THF, etc also needs one.

Quote:
WRONG. BLM is not wanted on gods and HNMs because their damage sucks balls. BLM is in high demand for endgame, but it is not because they can deal good damage to gods.


WRONG. It is LS specific. My LS uses BLM more than any other job. BLM does not need to be more popular at endgame, they just need to find the correct LS.

Quote:
No career BLM gives 2 flying @#$%s about exp, we want to be a competent damage dealer on HNMs, we want SCH to stop being able to match our damage output on ANYTHING, and we want to stop being ignored by SE and being the ONLY job that hasn't gotten a buff or addition to our job.


I'm just wondering, what is your opinion about a WAR rivaling SAM in damage? Is it terrible if two different jobs can do similar damage? Because it always sounds like BLM is some kind of exception that should be the SOLE choice for magic damage. In my opinion it is healthy that you actually have someone to fight with for party slots, which is what most of us others have done our whole lives.



A BLM update would be refreshing though, but it certainly has nothing to do with the job being in a bad situation. I can probably think of a handful with worse situation. (SMN, BST, PUP, DNC, THF)
Posted: Oct 23rd 2009 2:39pm | IP: Logged | Reply to this
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* New Spell: Temper | Lv.45+ | MP Cost: ~36 | Cast Time: 3 seconds | Recast Time: 120 seconds | Duration: 4 minutes |

Effect: Target gains a large boost in attack power.



* New Spell: Saber | Lv.60+ | MP Cost: ~100 | Cast Time: 3 seconds | Recast Time: 5 minutes | Duration: 2 hours |

Effect: Black Mage receives a buff that increases attack, INT, accuracy, and magic accuracy, but lowers evasion, defense, and magic defense.


These are probably terrible ideas, but I've always wanted to see versions of Temper and Saber in the game after using them so incredibly often in the original Final Fantasy.
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Phoenix Server : Knives
Level 75 THF / 75 RDM / 75 COR / 61 NIN / 60 BLM / 55 SAM / 52 PUP / 52 DRK / 52 MNK
47 BST / 47 BLU / 44 WAR / 44 WHM / 43 PLD / 40 SMN / 40 DRG / 38 RNG / 37 DNC
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Posted: Oct 23rd 2009 2:59pm | Edited: Oct 23rd 2009 3:00pm | IP: Logged | Reply to this
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Do we really need one of these threads every time Blm isn't next on the update announcement?

Hell, just for the sake of the thread. Give Blms spellblade like in FF9. They get half enmity on the nuke damage split with the person who they cast the spell on.

Edited, Oct 23rd 2009 4:00pm by Multidude
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Nin 75, Whm 75, Smn 49
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Posted: Oct 23rd 2009 3:41pm | Edited: Oct 23rd 2009 4:12pm | IP: Logged | Reply to this
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Quote:
WRONG. It is LS specific. My LS uses BLM more than any other job. BLM does not need to be more popular at endgame, they just need to find the correct LS.


Yes we are popular at endgame, but that is not what I am disgruntled about. It's that we Are not popular at endgame for our damage output. Any AH 2 handed DD with half a brain and good food will outparse the best equiped BLM on gods everytime. Hell our last 3 byakko fights our PLD outparsed all but 1 of our BLMs. It is sooo awesome that the tank job can do 600 dmg Atonements, and BLM T4s do 500ish Damage. That is what annoys me.

Quote:
Except there are dozens of jobs who have the same problem. If BLM needs an update because of that, then BST, DNC, THF, etc also needs one.


There are "dozens of jobs" that need fixing? Seriously? I can name 3. There arn't that many jobs in the game anyway. And just because there are other jobs in the same boat, means I can't arugue for fixing BLM?

Quote:
I'm just wondering, what is your opinion about a WAR rivaling SAM in damage? Is it terrible if two different jobs can do similar damage? Because it always sounds like BLM is some kind of exception that should be the SOLE choice for magic damage. In my opinion it is healthy that you actually have someone to fight with for party slots, which is what most of us others have done our whole lives.


Ok, I will accept that BLM and SCH are rivals for Damage, as soon as BLM gets the versitility that SCH has. BLM is a specialist mage. Are you saying WHMs should just accept it if SE made RDM a better healer + all its other goodies? RDM and SCH were damn close to as good a healer as WHM(if not better), and SE boosted WHM. But for BLM to ask for the same is heresy?




Edited, Oct 23rd 2009 5:12pm by Reynark
Posted: Oct 23rd 2009 3:44pm | IP: Logged | Reply to this
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KnivesJonquil wrote:
* New Spell: Temper | Lv.45+ | MP Cost: ~36 | Cast Time: 3 seconds | Recast Time: 120 seconds | Duration: 4 minutes |

Effect: Target gains a large boost in attack power.

BLM could probably benefit from a little party support, but with a recast time of two minutes, how are you going to decide which melees to put in the rotation and which to leave out?
Posted: Oct 23rd 2009 3:46pm | Edited: Oct 23rd 2009 3:52pm | IP: Logged | Reply to this
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Wow, more replies than I expected. I'm a bit embarrassed to say that I forgot to mention something in my original post, and I'll go back to edit it in later. I realize that the changes I've suggested, for the most part, don't directly address the damage efficiency problems BLM faces. Part of the intent behind these ideas was to pave the way for less dangerous use of /SCH without stepping on the toes of safer, more traditional subjobs like /RDM. In other words, if we can gain some level of what /RDM gives us natively, then it won't seem like such a death sentence to sub /SCH for it's efficiency - that's the real efficiency boost for us. (I suspect SE won't give us anything else directly that's like what SCH gets because it would be too efficient to combine both.)

Curse was meant for EXPing (whether solo or party); it reduces speed less so than Gravity because it has another purpose in lowering Max HP. Soloing with /SCH, you wouldn't miss Gravity as much, and Max HP Down is efficient to start fights with at the proposed MP cost.

Concentrate is just that native damage booster (with a few frills) that we've been missing for so long. (Why SCH got a nuke-booster before BLM is beyond me.)

Osmose is meant to be another efficient 'nuke' like Drain, as well as being a part of 'Wallsurge', which is essentially a Stoneskin dependant on Dark Magic Skill. On EXP targets, we can pump out some great Drains - turning those numbers into what amounts to Stoneskin would lessen the need for actual Stoneskin from /RDM. It even deals damage by itself!

So altogether, these changes are supposed to make BLM a more party-friendly and efficient job (as long as the party in question isn't burning Colibri). With Gravity and Stoneskin-like abilities, /SCH could replace /RDM in exp parties. As far as endgame goes, events like Dynamis and Einherjar would be perfect for using 'Wallsurge' (and thus /SCH). Since the effect is dependent on Drain/Osmose results, unfortunately, it probably wouldn't be too effective vs. HNMs or Gods (barring Byakko).

Anyway, that's part of what I was trying to get across with these suggestions - being able to use /SCH effectively and more often. Hope that clears up any confusion.

Edited, Oct 23rd 2009 4:52pm by Murfore
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Murasamemanfore - Bahamut - Hume BLM75, RDM75
Posting from someplace specific.
Posted: Oct 23rd 2009 5:44pm | IP: Logged | Reply to this
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Make Conserve MP shave off a set % of MP cost from every single spell. Instead of Conserve MP +5 giving a 5% chance for it to proc randomly, make it proc 100% of the time and have off 5% of the mp cost. Now mages across the board are better. It's also not overpowered for BLM because they'd have to trade power and accuracy for mp efficiency.
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"Arucard may come off overbearing sometimes, but he's not stupid. The way you talk down to him makes you look like an even bigger jackass, especially because you are wrong." -Petrazure

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Posted: Oct 23rd 2009 10:59pm | IP: Logged | Reply to this
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Just give SCH blink and stoneskin before 37. Now BLM/SCH has the same mp efficiency as SCH, and more potency. Problem solved. You will still be entirely useless for damage and will still only be sleep/stun whores, but you'll be better than SCH, right guys!?
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completed 1 morri robe tonight. That was nice. Kev got his 25 feet, that was nice. The dog may have pooped inside... thereby nullifying all gains.
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Posted: Oct 23rd 2009 11:22pm | IP: Logged | Reply to this
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Arucaurd wrote:
Make Conserve MP shave off a set % of MP cost from every single spell. Instead of Conserve MP +5 giving a 5% chance for it to proc randomly, make it proc 100% of the time and have off 5% of the mp cost. Now mages across the board are better. It's also not overpowered for BLM because they'd have to trade power and accuracy for mp efficiency.
I assume you're proposing that the current Conserve MP trait be dropped from its present +25 value as well?
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Posted: Oct 24th 2009 3:45am | Edited: Oct 24th 2009 7:40am | IP: Logged | Reply to this
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Giving Scholars access to Blink and Stoneskin was one of the ideas I had considered suggesting, louis. I decided against listing it for two reasons:

First, I didn't want BLM (and to a lesser extent, SMN) to become so enormously reliant on/limited to it's subjob choice (more so than it is now, at least) just to be able to hold a candle to other damage-dealing jobs' capabilities. What would be the point of having any other sub leveled; to give up Dark Arts/Parsimony/Sublimation just for Gravity, or Erase? Diversity is a nice thing to have in the game; DD's, tanks, even WHM to some degree has alternative subjob choices for different situations, and I don't think one sub should empower a job so much that it renders nearly all other previously working subs obsolete.

Second, I believe BLMs need to have unique, working native defenses - our only options at the moment are Bind and Sleep, and options that other subs offer don't particularly match BLM's job description. This is why I've suggested a native alternative to Gravity (Curse), an ability that reduces our rate of interruptions (Concentrate), and something for us that isn't a total ripoff of Stoneskin ('Wallsurge' - I still don't know about that name).

With these changes, BLM would still have a wide array of subjob choices. /SCH would become our efficiency sub with access to -na's and Raise/Reraise, /NIN and /RDM are both still our defensive subs (with extra Curse and 'Wallsurge' options), and /WHM is perfect if you want Auto-Regen.

As for Arucard's suggestions about Conserve MP(which I actually needed time to think about - surprisingly good idea there), I hadn't thought about adjusting the Job Trait directly like that. I think it would have been a better idea if Scholars didn't have Conserve MP natively, and at subjob level also. It just seems a bit overpowering for WHMs, RDMs, and SCHs, even if the base MP reduction was something like 5% off each cast.

Edited, Oct 24th 2009 8:40am by Murfore
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Murasamemanfore - Bahamut - Hume BLM75, RDM75
Posting from someplace specific.
Posted: Oct 24th 2009 5:12am | IP: Logged | Reply to this
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Quote:
There are "dozens of jobs" that need fixing? Seriously? I can name 3. There arn't that many jobs in the game anyway. And just because there are other jobs in the same boat, means I can't arugue for fixing BLM?


No, dozens of jobs who are not best choice. But sure, go argue that every job that isn't best needs an update. You'll be talking about it for eternity because 20 jobs can't be best.

Quote:
Ok, I will accept that BLM and SCH are rivals for Damage, as soon as BLM gets the versitility that SCH has. BLM is a specialist mage. Are you saying WHMs should just accept it if SE made RDM a better healer + all its other goodies? RDM and SCH were damn close to as good a healer as WHM(if not better), and SE boosted WHM. But for BLM to ask for the same is heresy?


I think you should go read a FFXI history book.

SCH was given tier 3s and considered useless at nuking. SE updated this because all BLMs were just pointing fingers and laughing. After getting tier 4s the BLMs instead decided that it actually was good now, and that they should complain instead of laugh.

COR had the same when it was added. People saying "well, it isn't as good as BRD" which caused SE to bump up their efficiency, to actually past BRD power. (BRD is still more popular due to sleeps, haste, elegy and 2 hour though)

Also look at how BRD is support only, but COR is damage+support. Doesn't that remind you of the comparison between BLM damage only and SCH damage+healing?

I'd say BLM is in about as much a need of an update as BRD is. (BRD has only gotten that single target JA and raptor mazurka the last years, BLM has gotten retrace, I think they are fairly equal in "no updates"). The difference between BLM and BRD is that BRD makes others strong, so people like it. BLM is only selfish and don't make others strong, and since others are selfish they don't like BLM but prefer BRD.

Not to mention people hate MP users.





But SE could always do a lolSMN update for BLM. Make it give a mob debuff for 10 seconds each time a an elemental spell is cast.

So something like following:

Stone -> Elegy
Water -> Magic defense down
Wind -> Gravity
Fire -> Attack down
Ice -> Bind
Thunder -> Crit down

Notice that I tried to keep it true to SE designs and made Ice and Thunder as useless as possible for parties. I probably accidentally made Ice good for solo though. 10 seconds duration is to force you to spam low tier nukes to keep it going, and ruin your damage potential. After all, BLM would be too strong if it could nuke AND debuff, right? right? (lol balance discussions)
Posted: Oct 24th 2009 7:46am | IP: Logged | Reply to this
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Mellowy wrote:
Except there are dozens of jobs who have the same problem. If BLM needs an update because of that, then BST, DNC, THF, etc also needs one.



All those jobs:
- Have better DoT than BLM.
- Are actually getting updates: THF got the Dagger boost which is the single biggest DD buff in the history of FFXI (at least for those of us that have bothered reading game mechanics), and Accomplice/Collaborator, DNC indirectly benefitted from the Dagger boost (even though it preceeded DNC), and BST is getting toys every update. They're crying at the moment because their new toy isn't shiny enough, but they'll get another next update.
If you want to classify Retrace as an update, classify it in the "nerf" category, not the "buff" category.
- Don't really produce the screenshots Reynark was mentionning, so your analogy was completely worthless. BST & THF are DoT jobs, DNC is a frontline healer.
Mellowy wrote:

WRONG. It is LS specific. My LS uses BLM more than any other job. BLM does not need to be more popular at endgame, they just need to find the correct LS.


Be right back, getting a gimp LS. I hate those 5 minutes god kills, we need to use BLMs as the main damage source! And kite them! We'll take 30 minutes a pop, it'll be great! 2004, here we come! Now, where's my PLD/WAR Aerial Armor rotation?

Mellowy wrote:

I'm just wondering, what is your opinion about a WAR rivaling SAM in damage? Is it terrible if two different jobs can do similar damage?



What's your opinion about repeating the same dumb argument every time a thread pops up with the mere mention of "BLM" and always ignoring the (obvious) rebuttal?
SAM can't main heal a party, SAM can't Bindga, SAM can't Gravityga... WAR can't do any of those either. Guess what? Both are pure DD jobs!
A better analogy would be NIN outhealing WHM. Or BLM outmeleeing WAR. In both those cases, I'd be pointing out the huge imbalance, just as I do now.

Oh, and WAR doesn't rival SAM in damage, WAR beats SAM in damage. And I'm not only saying that because I'm a WAR, but also because I can add and multiply, which apparently is a pretty rare feat amongst alla posters.

Mellowy wrote:

A BLM update would be refreshing though, but it certainly has nothing to do with the job being in a bad situation.


Of all the stupid shit you've said, this is the dumbest.

Mellowy wrote:
I think you should go read a FFXI history book.

SCH was given tier 3s and considered useless at nuking. SE updated this because all BLMs were just pointing fingers and laughing. After getting tier 4s the BLMs instead decided that it actually was good now, and that they should complain instead of laugh.


I think you should go read a FFXI history book.
Kerb & I were the first to say SCH needed a buff. We even made threads on here about it.
But brace yourself for a shocking revelation: there is more than one way to buff a job!
And brace yourself for another: it's actually possible for a buff to be excessive!
Take a week off to process those 2 tidbits of information, now.

Mellowy wrote:

I'd say BLM is in about as much a need of an update as BRD is.


You actually topped your dumbest comment in the span of 1 post. That's got to be a record.


One of the multiple ways to fix BLMs can be found here.
Bonus: on page 2, Louispv shows that GeoleVyi's knowledge of the game wasn't that bad, compared to his.
Posted: Oct 24th 2009 7:54am | Edited: Oct 24th 2009 7:56am | IP: Logged | Reply to this
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Quote:
No, dozens of jobs who are not best choice. But sure, go argue that every job that isn't best needs an update. You'll be talking about it for eternity because 20 jobs can't be best.

I can't even follow what argument you are trying to make.

Quote:
SCH was given tier 3s and considered useless at nuking. SE updated this because all BLMs were just pointing fingers and laughing. After getting tier 4s the BLMs instead decided that it actually was good now, and that they should complain instead of laugh.

You should rephrase that, after SE boosted SCH and made it a better healer then BLM, a better Nuker, a better enfeeble-er, and a better support job then BLM. Then we decided we should complain.

Quote:
Also look at how BRD is support only, but COR is damage+support. Doesn't that remind you of the comparison between BLM damage only and SCH damage+healing?

No, it doesn't at all. BRD can do things COR can't. and COR can do things BRD can't. BRD has haste buffs + sleep + elegy. COR has DD abilities.

BLM vs SCH for example isn't like this. There is nothing BLM does that SCH doesn't do better. If COR could give haste rolls, and debuff the mob as well as BRD then your argument might hold water.

Quote:
Just give SCH blink and stoneskin before 37. Now BLM/SCH has the same mp efficiency as SCH, and more potency. Problem solved. You will still be entirely useless for damage and will still only be sleep/stun whores, but you'll be better than SCH, right guys!?

Sounds good! Magic damage will still be pathetic and worthless, but we will be a better nuker at least then the "hybrid" jobs finally. (Ohh it'll need gravity to o tho)

Quote:
'd say BLM is in about as much a need of an update as BRD is. (BRD has only gotten that single target JA and raptor mazurka the last years, BLM has gotten retrace, I think they are fairly equal in "no updates"). The difference between BLM and BRD is that BRD makes others strong, so people like it. BLM is only selfish and don't make others strong, and since others are selfish they don't like BLM but prefer BRD.

You are just being ridiculous now. BRD isn't weak at its "Speciallty" which is buffing party members. BLM is. And people like bard because it kicks ass at making things die faster, which is what it is suppost to do. BLM kicks ass at.......stunning TP moves.

Edited, Oct 24th 2009 8:56am by Reynark
Oulanbator, Posted: Oct 24th 2009 9:08am, Score: Sub-Default, [expand] I'm sorry but I think you guys are wrong when you ask for more defense. Most jobs do not have a defensive potential equal to the Blms. Every class in the game could want more defense and/or offense. However, we won't get these, because DDs being defenseless and support/heal/tanks being offenseless are the basis of the teamwork the game relies on.
Posted: Oct 24th 2009 10:02am | IP: Logged | Reply to this
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10,039 posts
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Why are you trying to give BLMs a reputation of being idiots? Don't post stupid things if you don't want to make people think you are all just whining for the sake of whining.

Quote:
- Have better DoT than BLM.


Last I checked there was no rule saying BLM should have best DoT in the game. But who am I kidding, I'm talking to the person who thinks DoT is the only thing that matters today. Sleepga, spike damage, cures, it is all useless.

Quote:
Be right back, getting a gimp LS. I hate those 5 minutes god kills, we need to use BLMs as the main damage source! And kite them! We'll take 30 minutes a pop, it'll be great! 2004, here we come! Now, where's my PLD/WAR Aerial Armor rotation?


Come on guys. 30 sec Fafnir. In this game we zerg EVERYTHING. At least there is one positive thing with this, it means SCH is completely useless for nuking because there is nothing to nuke.

Quote:
What's your opinion about repeating the same dumb argument every time a thread pops up with the mere mention of "BLM" and always ignoring the (obvious) rebuttal?


My opinion is that it is getting tiresome to always talk to people who are too dumb to understand.

Do you know what you are talking about here? You keep saying you can't compare a pure magic DD to a hybrid, which means the only magic DD SE are allowed to add to the game with tier IV nukes is a complete copy of BLM. Do you honestly think it would be a good move on SE's end to add BLM 2, the same thing, but balanced because it is the same thing.

Obviously if there EVER was to be 2 jobs with tier IV nukes (actually there is 4) then not all of them would be nukes only in design, but hybrids. Which makes your whole argument painfully embarrasing when you time and time again bring up the fact that being a hybrid you are not allowed tier IV nukes.

SCH even needs addendum black on, which is 1 stratagem, which prevents them from flicking too much between cures and nukes, so it isn't even a strong point to say they can cure and nuke.

Quote:
Oh, and WAR doesn't rival SAM in damage, WAR beats SAM in damage. And I'm not only saying that because I'm a WAR, but also because I can add and multiply, which apparently is a pretty rare feat amongst alla posters.


It sounds more like random trivia, since the point wasn't who was better, it was that they both were alternatives for physical damage, just how SCH and BLM are alternatives for magical damage.

But I guess that is too much to ask for any random alla poster to understand.

Quote:
Of all the stupid sh*t you've said, this is the dumbest.


Keep thinking that. So far the only thing you've managed to say is that BLM needs an update because it can't zerg mobs in 30 seconds. Sounds pretty stupid to me.

Quote:
I think you should go read a FFXI history book.
Kerb & I were the first to say SCH needed a buff. We even made threads on here about it.
But brace yourself for a shocking revelation: there is more than one way to buff a job!
And brace yourself for another: it's actually possible for a buff to be excessive!
Take a week off to process those 2 tidbits of information, now.


I'll have to take back my statement. You are unexpectedly smart, since only a handful people can tell the game is not binary.

Now you just have to process the information that if BLMs problem is that nuking is worthless, then why are you arguing that SCH nukes too well? It is like comparing wyvern emotes to puppet emotes and claim puppet emotes are better and thus PUP is overpowered.

Make up your mind. Is BLM worthless due to zergs, or is BLM fine but replaceable by SCH? Sitting there arguing both points is just confusing for anyone who tries to understand what you want.

Quote:
You actually topped your dumbest comment in the span of 1 post. That's got to be a record.


Wooooosh!

Maybe I need to put my bar lower since apparently what I write is too hard to grasp.

BRD is a focused job, COR is a hybrid. Both are party support.
BLM is a focused job, SCH is a hybrid. Both are nukers.

In both cases there is a focused job competing with a hybrid.

COR got a potency update because everyone preferred BRD.
SCH got a potency update because everyone preferred BLM.

Still following?

While both have the same situation, BRD is doing a lot better. Why is that? The answer is that BRD makes others better, while BLM does not. In fact, SCH makes others better, so that has become the preferred job.

Still following?

So my point is that if you strictly compare jobs, BRD and BLM are in the same situation. A new hybrid rival has arrived. But while both are in the same situation and theoretically would both need an update, the fact is that they both don't. (This last bit even you knew, but I'm sure you missed the first parts)

So why is it?

Why is BLM suffering but BRD does not when a hybrid enters the field? Well there are tiny details like no MP, Soul Voice being a good 2 hour, BRD+COR being a good combo for other party members, elegy for tanks and such tiny details.

That said, the reply was also about "few updates" where both BRD and BLM can claim having had few updates over the years.

Summery:

If the argument is "I have a rival" and "I have not gotten much new" then BRD and BLM have the same rights of an update.

Which is what I tried to convey, but apparently wooshed you all. I probably wooshed you all again, because I seem to be a minority of people who can think outside the box.







Quote:
You should rephrase that, after SE boosted SCH and made it a better healer then BLM, a better Nuker, a better enfeeble-er, and a better support job then BLM. Then we decided we should complain.


I'm sorry, but you are on slippery slope there. Calling the SCH update "making SCH better than BLM at healing" is a sign of just writing random thoughts. I'm pretty sure pre-buff SCH was better at healing already.

Quote:
BLM vs SCH for example isn't like this. There is nothing BLM does that SCH doesn't do better. If COR could give haste rolls, and debuff the mob as well as BRD then your argument might hold water.


There are a handful things. Stun, crowd control (sleeps), spike damage.

To be fair, does SCH have anything but MP efficiency to come with in the nuke department? Sure it has a lot of support things, but things that actually are BLM territory is just MP efficiency, isn't it?

Quote:
You are just being ridiculous now. BRD isn't weak at its "Speciallty" which is buffing party members. BLM is. And people like bard because it kicks ass at making things die faster, which is what it is suppost to do. BLM kicks ass at.......stunning TP moves.


BLM isn't weak, since it does the highest damage out of all nuking jobs. And it was not a question about if BRD was weak, it was a question about if they had competition from a hybrid job.

And as you say, people still like BRD even if there is a hybrid option, because BRD makes them better. But when there is an option between BLM and SCH, and SCH is the only one improving others, then BLM is not desirable.
Posted: Oct 24th 2009 10:07am | IP: Logged | Reply to this
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If you take a moment and look realistically at the situation of BLM there doesn't seem to be anything you can do about damage. Making Nukes good on HNM would just make people spam BLMs on them, because good damage for low TP > good damage for high TP. You'd also need to make such a huge damage update to make 18 BLMs able to kill anything in 30 seconds, and it would hardly be a positive thing for the game.

Now if you accept your "supposedly worthless" state on HNM, you could probably solve the situation with SCH. From what I can tell from your arguments here, the only things you really think is unfair is the MP efficiency. None of you probably are as worried about the lack of Cure IV on BLM as you make it sound in job comparisons. In addition to MP efficiency (which would probably only make BLM better than SCH at nuking over time), it sounds like you need a melee enhancing tool also, to compete with SCHs AOE buffs.

Apart from that it sounds like there is nothing to do for BLM, unless you want to break more things than you solve.
Posted: Oct 24th 2009 10:35am | Edited: Oct 24th 2009 10:38am | IP: Logged | Reply to this
18 posts
Score: Good
The fact is that BLMs is the one job that hasn't received a single 'update' that they didn't get along with every other job. Raised level caps, merits, expansion gear - you name it, other jobs got it too. Retrace is not an update; it's a convenient teleport spell that saves you 5 minutes from OP warping to the closest maw. BLM update ideas like this keep being posted because enough people (myself included) are unhappy with the state of the job that they want it changed - just like how BSTs and SMNs are unhappy with the way their job functions compared to other jobs. And if you sift through a few pages - no more than 7 - you'll notice that the jobs for which suggestions are posted the most are...surprise, surprise, BLM, SMN, and BST.

Now, I don't think Avatar's Favor or 'Ready' will end the posting of suggestions for their respective jobs (just as previous updates for SMN and BST haven't), but you've got to admit: SE is actually throwing a bone to those last two jobs (a rather obtusely-shaped bone for BSTs, admittedly). Come November, SMN will have received three positive updates since the release of WotG: Elemental Siphon, the BP fixing that was April's update, and Avatar's Favor. BLM's scorecard for positive updates will still be 0, and negative updates will read 2: Mass-BLMing mobs, and the slap in the face that is ToAU Kings. Maybe the SMN and BST updates aren't exactly what their communities have had in mind, but it's certainly better than feeling like SE has forgotten about the job.

I was glad when SE released the SCH job to the game - I plan on leveling it to 75 very soon myself. SCH's first update made them pretty damn strong too, but like others have said, that update pushed SCH a little too far ahead of BLM. An apt comparison would be like updating DNC so far as to be the premier DD choice over all other DDs - "It outdamages me, can cure/provoke/stun, has TP regen, AND has shadows? Why should I ever bother." A bit exaggerated, perhaps, but that's sort of what BLMs are experiencing right now: we're in competition with a class that can do our job better than us if it wants to, or being able to do the job of another class (WHM), or, yet again, being able to Aspirga and Gravityga and Stoneskinga and Regenga and Enspellga...yeah.

So of course, the first obvious idea to help BLM out would be to sub /SCH instead of /RDM for those juicy MP-saving abilities. Nope, can't do it; turns out we die pretty easily in any event worth a damn without some kind of defense. What if we give BLMs some nice party-support spells - a magical DD that can buff party members? Well, turns out that SCH already fills that position. Change Conserve MP and make it meaningfully stronger? Hey, you just found a way to make SCH even more powerful, for itself and every job that can sub it except BLM...

Give BLMs unique, native defenses, similar to what we love subbing RDM for, and we can finally sub Scholar and take advantage of the huge MP savings that are Dark Arts, Parsimony, and Sublimation, without the fear of being defenseless. We'll get back into lower-level EXP parties that don't kill Colibri, and the proposed abilities aren't unbalanced. White Mages and Red Mages can already take advantage of /SCH in most situations; even Summoners can use /SCH for certain events because their damage output is hate-free. I believe this way is probably the most balanced (and likely) way that SE would consider updating BLMs with - not a damage update (if I haven't implied it enough, I don't think we need a damage boost), but a defensive update that lets us use a much more efficient subjob more often.

So please, I would appreciate less arguing for the sake of arguing; I'd rather not see this thread turn into another multi-page flame/argument war, much like the one NotASock posted.

Edited, Oct 24th 2009 11:38am by Murfore
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Murasamemanfore - Bahamut - Hume BLM75, RDM75
Posting from someplace specific.
Posted: Oct 24th 2009 10:36am | IP: Logged | Reply to this
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BRD is a focused job, COR is a hybrid. Both are party support.
BLM is a focused job, SCH is a hybrid. Both are nukers.

Aaaaand BRD is better at buffing then COR. BLM is NOT a better nuker then SCH.

Quote:
I'm sorry, but you are on slippery slope there. Calling the SCH update "making SCH better than BLM at healing" is a sign of just writing random thoughts. I'm pretty sure pre-buff SCH was better at healing already

Wow way to totally miss the point there chief. My point is that SCH is a superior job then BLM at all areas. And you come back by saying "Nuh uhh! SCH already was a better healer!" Why am I even responding idk.

Quote:
Do you know what you are talking about here? You keep saying you can't compare a pure magic DD to a hybrid, which means the only magic DD SE are allowed to add to the game with tier IV nukes is a complete copy of BLM. Do you honestly think it would be a good move on SE's end to add BLM 2, the same thing, but balanced because it is the same thing.

You shouldn't be able to compare a pure job to a hybrid. And fine we can have 2 comparable magic DDs, as long as 1 doesn't completly encompase the other. At the moment, SCH outstrips BLM in EVERYTHING. There is no other 2 jobs in this game that that are in this situation. COR and BRD have different strenghts and abilities. PLD and NIN have different abilities and and good in different situations. All melee are situationally better at certain mobs/events/etc. But in every event, in all circumstances SCH surpases BLM. Do you get it yet?

Quote:
Why is BLM suffering but BRD does not when a hybrid enters the field? Well there are tiny details like no MP, Soul Voice being a good 2 hour, BRD+COR being a good combo for other party members, elegy for tanks and such tiny details.

You just said yourself why BLM and BRD are not in the same boat. BRD still has abilities over COR. BLM DOES NOT HAVE ANYTHING OVER SCH

Quote:
If you take a moment and look realistically at the situation of BLM there doesn't seem to be anything you can do about damage. Making Nukes good on HNM would just make people spam BLMs on them, because good damage for low TP > good damage for high TP. You'd also need to make such a huge damage update to make 18 BLMs able to kill anything in 30 seconds, and it would hardly be a positive thing for the game

Throwing 18 BLM at a mob is Obviously broken and must be nerfed NOW NOW NOW! But throwing 18 SAMs at something is perfectly acceptable. I don't know why most of the FF comunity wants BLM to remain a worthless DD but I know keeping the black mage down is the cool thing to do so whatever.
Posted: Oct 24th 2009 1:17pm | Edited: Oct 24th 2009 1:50pm | IP: Logged | Reply to this
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Second, I believe BLMs need to have unique, working native defenses - our only options at the moment are Bind and Sleep, and options that other subs offer don't particularly match BLM's job description. This is why I've suggested a native alternative to Gravity (Curse), an ability that reduces our rate of interruptions (Concentrate), and something for us that isn't a total ripoff of Stoneskin ('Wallsurge' - I still don't know about that name).


Well, I don't think BLM needing native defenses is a very good argument. Except PLD, NIN, SAM, and BST (which is only with jugs and not for AoE's to boot.), none of the DD jobs have native defenses, hence why every other job subs 2 of those 4. DRG, PUP, RNG, SCH, WAR, THF, and COR don't have any natural defenses. DRK's dread spikes will absorb 600 non AoE, non magical damage for one minute and a huge mp cost, but meh. BLU has some but they kind of suck (cocoon is okay, but too short, and is essentially defender. Diamondhide is good but very expensive, etc.) DNC doesn't have any defenses until merits, and even then that hurts their healing ability to get it. I guess BLM could use defenses, but so does everything else.

Plus I don't think you're ever getting curse. I don't think SE knows how to make a move that lets one enfeeble land and another not. For instance, enervation, either both enfeebles land or neither does. So either SE would make both effects entirely useless on everything for fear of you taking off a percentage of tiamat's hp, or not give it to you at all. It'd be easier to argue to just give BLM gravity, since it's black magic anyway.
Quote:
and BST is getting toys every update. They're crying at the moment because their new toy isn't shiny enough, but they'll get another next update.

When and where? You mean removing the 30% exp cut for using the part of our job that makes us more than a gimp WAR? That's a buff? You mean the jug pets that are 80-100k a stack that you have to make yourself because there's 1 stack put up a week? The jug that is still far weaker than a charmed pet? How about SE @#%^ing us over in every new area from zilart to now? Know how you complain about SE adding 6 new HNM's that are magic resistant? Try having nothing charmable in every new zone and every new event from dynamis forward.

The only thing you can possibly call a buff is snarl. An ability that doesn't work with any charmed pet, doesn't work more than 3 steps away from our pet, doesn't work on AoE's. An ability finally added because the entire job of BST was subbable, since there was nothing BST could do that RDM/BST couldn't do better! And considering this new ability will probably lower our damage output if it works the way the english translation describes, I don't see that as a boost either. (and it's only jug pets! Again!)
Quote:
SAM can't main heal a party, SAM can't Bindga, SAM can't Gravityga... WAR can't do any of those either. Guess what? Both are pure DD jobs!
A better analogy would be NIN outhealing WHM. Or BLM outmeleeing WAR. In both those cases, I'd be pointing out the huge imbalance, just as I do now.

Let me ask you:
Quote:
What's your opinion about repeating the same dumb argument every time a thread pops up with the mere mention of "BLM" and always ignoring the (obvious) rebuttal?

WAR deals damage, SAM deals damage, MNK deals damage. They all compete to do the same thing. Your complaint is that BLM nukes, and SCH nukes, and that they compete for a party slot. "SCH can outheal my BLM" is stupid, since PLD can outheal BLM. Healing is not BLM's job, nor is it what it's invited to do.
Quote:
Bonus: on page 2, Louispv shows that GeoleVyi's knowledge of the game wasn't that bad, compared to his.

You're a petty little bitch, aren't you? I must have shook you to the core, if you're still bitching about something I said 6 months ago, without mentioning you since.

Edited, Oct 24th 2009 2:21pm by louispv

Edited, Oct 24th 2009 2:50pm by louispv
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Quote:
completed 1 morri robe tonight. That was nice. Kev got his 25 feet, that was nice. The dog may have pooped inside... thereby nullifying all gains.
Posting from The dampest place on Earth
louispv, Posted: Oct 24th 2009 1:45pm, Score: Sub-Default, [expand] BLM is better at crowd control and better at stunning. BLM is invited for crowd control and stunning. SCH isn't invited to nuke any more than BLM is. SCH doesn't even get invited to heal, since RDM and WHM are a hell of a lot better at that! So BLM is far better at the only things either job is invited for. If magic damage was actually useful you could argue that SCH was stepping on your toes, but SCH doesn't get to nuke any more than you do.
Posted: Oct 24th 2009 2:11pm | IP: Logged | Reply to this
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BLM is better at crowd control and better at stunning. BLM is invited for crowd control and stunning. SCH isn't invited to nuke any more than BLM is. SCH doesn't even get invited to heal, since RDM and WHM are a hell of a lot better at that! So BLM is far better at the only things either job is invited for. If magic damage was actually useful you could argue that SCH was stepping on your toes, but SCH doesn't get to nuke any more than you do.

First off SCH has higher enfeebling magic and even tho you have to use a charge to have access to sleepga I and II. BLM and SCH I would say each have advantages in Crowd control. And we all know magic damage is worthless, so we shouldn't complain that SCH is better then BLM cause its pointless to nuke things anyway?

The only reason SCH hasn't totally overtaken BLM in endgame is the fact that there arn't that many 75 SCHs. In my shell that is mostly changing, We only have 1 BLM that we use for events, we have 4 - 6 SCHs that do everything we used to use BLMs for.
Posted: Oct 24th 2009 2:28pm | IP: Logged | Reply to this
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Aaaaand BRD is better at buffing then COR. BLM is NOT a better nuker then SCH.


Have you looked at the buffs?

Minuet IV (not including items and merits) -> +56 attack
Chaos roll without buffs -> average 16% which will beat 56 attack when a player has 350 attack.

Madrigal (which nobody uses) -> +30 accuracy
Hunter's roll without buffs -> average +25 accuracy

Ballad II -> 2 MP per tick.
Evoker's roll -> average 2 MP per tick.

March is obviously the only saving grace for BRD buffing. Which is fine if you are a melee, but if you are a mage MAB wins.

Overall buffing is equally powerful (but not equally sought after) on BRD and COR, but COR also has damage.



And stop that "BLM isn't better nuker than SCH" bullsh*t. You mean less MP efficient, don't try and make it sound like you do less damage with AM2 than their tier IVs.

Quote:
Wow way to totally miss the point there chief. My point is that SCH is a superior job then BLM at all areas. And you come back by saying "Nuh uhh! SCH already was a better healer!" Why am I even responding idk.


I think you are responding in an attempt to make a fool out of yourself.

Quote:
Throwing 18 BLM at a mob is Obviously broken and must be nerfed NOW NOW NOW! But throwing 18 SAMs at something is perfectly acceptable. I don't know why most of the FF comunity wants BLM to remain a worthless DD but I know keeping the black mage down is the cool thing to do so whatever.


Of course it isn't. But if you weren't aware of it, I'm not sitting at SE's office fixing the flaws in the game. I do however sit at home and make posts saying that we don't need to add more flaws.






Do any of you "SCH is superior in every way" people even have SCH at 75? Because in my opinion it is time to update a job when people daily tell you "Go job X, job Y sucks". If that isn't happening, and you are allowed to play BLM, which I hope you leveled because you like it not to be best, then I think you are just pathetically selfish.
Posted: Oct 24th 2009 2:45pm | Edited: Oct 24th 2009 2:47pm | IP: Logged | Reply to this
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And stop that "BLM isn't better nuker than SCH" bullsh*t. You mean less MP efficient, don't try and make it sound like you do less damage with AM2 than their tier IVs.

MP effiency is huge. it doesn't matter that BLM can do 200-300 more dmg per T4 when SCH can cast many more. And BLM should never cast AM2 unless bursting, and who MBs anymore.

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Do any of you "SCH is superior in every way" people even have SCH at 75? Because in my opinion it is time to update a job when people daily tell you "Go job X, job Y sucks". If that isn't happening, and you are allowed to play BLM, which I hope you leveled because you like it not to be best, then I think you are just pathetically selfish.

3 of my friends have 75 BLM and 75 SCH, and no they are rarely allowed to bring BLM to events.

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March is obviously the only saving grace for BRD buffing. Which is fine if you are a melee, but if you are a mage MAB wins.

BRD is a better buffer for DD, and COR mages. But again, melee DD > mage DD so the job with better melee buffs has the upper hand buff wise



Edited, Oct 24th 2009 3:47pm by Reynark
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Well, I don't think BLM needing native defenses is a very good argument. Except PLD, NIN, SAM, and BST (which is only with jugs and not for AoE's to boot.), none of the DD jobs have native defenses, hence why every other job subs 2 of those 4. DRG, DRK, PUP, RNG, SCH, WAR, THF, and COR don't have any natural defenses. BLU has some but they kind of suck (cocoon is okay, but too short, and is essentially defender. Diamondhide is good but very expensive, etc.) DNC doesn't have any defenses until merits, and even then that hurts their healing ability to get it. I guess BLM could use defenses, but so does everything else.


I feel I should clarify something here: when I say 'native defenses,' I'm using the term very loosely. Abilities like Third Eye, Stoneskin, and Utsusemi are, indeed, as purely defensive in design as you can get. But I'm also referencing abilities like Retaliation, Super Jump/Healing Breath, Counterstance, and Dread Spikes that are indirectly defensive by the definition that 'you will survive more over time' and 'you'll make the healer's life less miserable.' (Plus, Thief has impressive evasion/the JA Hide, and Dancers can cure themselves.) Even Rangers and other 2H'ers can use /SAM, ride Seigan, and still get a boost in Store TP. Sure, the defenses are limited compared to Utsusemi, but they're definitely on a lot of DD's.

BLM joins WAR, MNK, SAM, DRG, RNG, DRK, ect. as a heavy DD job (albeit a magical one), but has nothing native to defend itself with. We'd get killed if we tried to pull out /SCH for efficiency. So the only subs a BLM can really use effectively are /WHM, /RDM, and /NIN, two of which are just plain not fun to use. So is it so much to ask that BLMs get some sort of job-sensible 'defensive' ability that will let us use /SCH in EXP parties/Dynamis at least?

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Plus I don't think you're ever getting curse. I don't think SE knows how to make a move that lets one enfeeble land and another not. For instance, enervation, either both enfeebles land or neither does. So either SE would make both effects entirely useless on everything for fear of you taking off a percentage of tiamat's hp, or not give it to you at all.


Oh, Curse shouldn't be too hard to implement. It would just inflict two different status effects at once, Gravity and Max HP Down. If the RDM spell Gravity is then cast, then it will overwrite Curse's Gravity effect, being more potent (just like how a more potent Slow/Para II will overwrite the Slow/Para I that someone else had cast). And as for Max HP Down, we already have NMs immune to certain enfeebling spells; I'm sure they could just add in to as many NM/HNMs as they want 'Max HP Down Immunity,' sparing the 'Gravity' effect from being lost.

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And stop that "BLM isn't better nuker than SCH" bullsh*t. You mean less MP efficient, don't try and make it sound like you do less damage with AM2 than their tier IVs.


Mellowy...don't know if you know this or not, but AM2 is trash. Good BLMs know that damage efficiency is king in the wonderful world of 2009. Only real place for casting AM2's is with Manafont. Otherwise, you're right - we're less MP efficient than Scholars are...exactly the problem we're trying to amend here. Greater MP efficiency equals more damage over time, and I'm pretty sure we know in the melee realm of things whether spike damage or DoT wins. Our time-treasured 'spike damage' has lost value ever since SCH gained access to Tier IV spells - and I don't know about you, but I'm not comforted by the fact that we're still wanted for Stun. Really, just as Reynard said...

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The only reason SCH hasn't totally overtaken BLM in endgame is the fact that there arn't that many 75 SCHs.


http://wiki.ffxiclopedia.org/wiki/Category:Vana%27diel_Census

Check it out. Last year we outnumbered SCH's 12 to 1. This year, only 4.5 to 1. Scholar's less than 2 years old, but next year's census ratio will be even tighter. They, and their strengths over BLM, will become more evident, if BLM still isn't 'updated' by next year.

(Phew, just gotta learn how to place names in front of quotes now.)
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Posted: Oct 24th 2009 2:58pm | Edited: Oct 24th 2009 3:17pm | IP: Logged | Reply to this
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First off SCH has higher enfeebling magic and even tho you have to use a charge to have access to sleepga I and II. BLM and SCH I would say each have advantages in Crowd control. And we all know magic damage is worthless, so we shouldn't complain that SCH is better then BLM cause its pointless to nuke things anyway?


Using stratagems is a pretty big draw back. Using that stratagem means you're not using it for parsimony. (the half mp cost ability that really gives SCH the mp efficiency BLM's complain about. Sure dark arts cuts off 10% of the cost, but the nukes do about that much less damage than a BLM as well, so that's not so big a difference.)
But the stratagems aren't the major problem. The major problem with having a SCH do crowd control is that BLM has 4 sleeps and SCH only has 2. If a BLM sleepga 2's something, and it resists on one, you just sleep 2 it. If a SCH sleepga 2's and one resists, they have to make do with sleep 1, since they just used the sleep 2 timer to cast sleepga.

But what if 2 resist the BLM's sleepga 2? Sleepga 1 to the rescue! But for the SCH? If you have another stratagem waiting, there goes sleepga 1, but also another stratagem bites the dust. What if you don't have a second stratagem? Gravity one, oh crap the other reached me and started hitting me! Sleep 1 please go off, PLEASE! the gravitied one is catching up, better bind it! crap it lasted only 3 seconds, RUN! And now they've all woken up and you have to pray sleep 2 gets them all this time, because you've only gotten one stratagem back. Plus, before you start you need a stratagem to get into addendum black in the first place, without which SCH doesn't even have sleeps.

So the BLM is a hell of a lot safer and has more tools to work with. Plus, if SCH is using it's stratagems on sleepga's, it's not beating the BLM's damage per mp ratio, so the BLM is doing more damage. And it doesn't have stun at all.

EDIT: I forgot to mention the AoE stratagem not only doubles the mp cost and casting time of those spells, it doubles the recast time of those spells as well, which is pretty bad for a crowd controller.

Edited, Oct 24th 2009 4:17pm by louispv
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Posted: Oct 24th 2009 3:17pm | Edited: Oct 24th 2009 3:18pm | IP: Logged | Reply to this
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Using stratagems is a pretty big draw back. Using that stratagem means you're not using it for parsimony. (the half mp cost ability that really gives SCH the mp efficiency BLM's complain about. Sure dark arts cuts off 10% of the cost, but the nukes do about that much less damage than a BLM as well, so that's not so big a difference.)
But the stratagems aren't the major problem. The major problem with having a SCH do crowd control is that BLM has 4 sleeps and SCH only has 2. If a BLM sleepga 2's something, and it resists on one, you just sleep 2 it. If a SCH sleepga 2's and one resists, they have to make do with sleep 1, since they just used the sleep 2 timer to cast sleepga.

That is why I said using stratagems is a big drawback, one BLM doesn't have to deal with, howerver SCH also has much higher enfeebling magic. So there are pro's and cons to both. Even if BLM was better at sleeping in 100% situations, you lose more going BLM instead of SCH then you gain.

Edited, Oct 24th 2009 4:18pm by Reynark
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abilities like Retaliation


Just to be fair, that's not defensive. It makes you counterattack after you get hit, instead of before like MNK's counter.

Also, you kind of just said BLM needs defenses native to their job, because other jobs can get defenses from their sub job. If DNC healing themselves counts, doesn't your RDM sub healing you count? If RNG has defenses because they can sub SAM and ride seigan, can't you? Not arguing against you, just saying your given reasons are a bit off.
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BLM joins WAR, MNK, SAM, DRG, RNG, DRK, ect. as a heavy DD job (albeit a magical one), but has nothing native to defend itself with. We'd get killed if we tried to pull out /SCH for efficiency. So the only subs a BLM can really use effectively are /WHM, /RDM, and /NIN, two of which are just plain not fun to use. So is it so much to ask that BLMs get some sort of job-sensible 'defensive' ability that will let us use /SCH in EXP parties/Dynamis at least?


No I just think it'd be easier to give /SCH blink and stoneskin, and give BLM gravity than to make new BLM spells that basicly ape those spells. Not only would it help BLM sub SCH, but it would also make it a better sub for BST, SMN, and anyone else who subs it. And more likely to happen as well, since it's just adding new jobs to old spells instead of making entirely new ones hand having to test and balance them. (SE test and balance! HA!)
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What if you don't have a second stratagem? Gravity one, oh crap the other reached me and started hitting me! Sleep 1 please go off, PLEASE! the gravitied one is catching up, better bind it! crap it lasted only 3 seconds, RUN! And now they've all woken up and you have to pray sleep 2 gets them all this time...


That whole scenario made little sense. You don't cast sleepga II before sleepga I, first of all (though that doesn't stop countless BLMs from doinitrong). You shouldn't be entrusting CC duties to a SCH out of strategems, secondly. Sounds a little too biased towards BLM being better than SCH in some scenario that's honestly pretty rare - being a guy who main CC'd a lot in Dynamis, Sleep never resisted as often as you make it seem on non-PLD mobs. And of course, there's always another guy who can sleep when your cast fails.

BLM and SCH each have their own CC strengths. You just can't beat 2 single-target and 2 AoE sleeps from BLM; likewise, Graviga and Bindga (for those sleep-immune situations) also make SCH unique. BLM being a slightly 'safer' crowd-controller doesn't mean SCHs can't CC as well as BLMs if they were focused on that duty, however. And really, there's no sense in making BLM or SCH deal with adds alone if you can combine the two.

Quote:
Also, you kind of just said BLM needs defenses native to their job, because other jobs can get defenses from their sub job. If DNC healing themselves counts, doesn't your RDM sub healing you count?


What I meant to imply was that, in addition to whatever abilities their subjobs give them, all of the heavy DD jobs have some sort of native, loosely-defensive ability or skill. They're usually not as strong as Utsusemi or SETE, but they're there to ease the burden on healers.

Example: MNK has Counterstance, access to good +Counter gear, and amazing DoT power. It's not considered a tank job in EXP parties, but it can hold it's own pretty well, especially when /NIN. (Probably the best designed job in FFXI.)

Another Example: DNC has modest evasion and Waltzes/Sambas/Steps/Flourishes. Cures only cost TP; while they can't really WS if healing, they can wear the enemy down with what amount to free cures from decent DoT, and get HP back with each hit connected.

BLM is a spike-damage magical DD that has bad MP efficiency and no native defenses (that it can use with 3 other melee beating on the target, anyway). They have decent CC abilities and access to Stun, but no native way to lower recasts.

This is the comparison I'm trying to make (although maybe against DNC was a bad idea); BLM is very dependant on it's subjob choice to be effective in almost any situation worth noting. The only sub that offers them any form of MP efficiency leaves them defenseless; they can't survive without /RDM or /NIN in most EG events. The only way they can cure themselves, as DNC can, is with Drain (1 min recast) or subjob cures. And the more cures you cast on yourself, the less nukes you cast. See where I'm going?

(Also, as much as Blink and Stoneskin from /SCH would be amazing, I doubt that's what SE would implement; I figure they would probably be more interested in promoting subjob diversity than pidgeonholing BLM and SMN into one best, ultimate subjob.)

Edited, Oct 24th 2009 5:05pm by Murfore
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First, for Overburn: The two biggest nerfs were the elemental resist build up, and to a much higher extent the zombie-fighting nerf. Since BLMs are the glass cannon of the game, we frequently find ourselves out of action. It limits our usefulness dramatically lacking the ability to do much else but debuff and nuke with any efficiency.

ToAU was the biggest "nerf" as they added heavily magic resistant mobs, and mobs that counter magic spells with nasty attacks.

Now, Mellowy...

Gah... Mellowy...

You don't really understand do you?

"No place for SCH in zerg" Um, hello, Stormsurge, {Do you need it?}

People spend millions for a point more strength, and a maxed SCH can drop an added 7 points of it onto 5 other people in a party.

SCH can cure. SCH can buff with Stoneskin/Phalanx. SCH can buff with Protect/Shell IV. SCH can use Raise II. SCH has the most powerful DoT damage spells of any class, period. SCH even has a native refresh ability.

It's not like they don't have other uses. There was no need to give them tier IV nukes. None. Having SCH at 75 as well as BLM, I can tell you it's ridiculous how much more powerful and resilient SCH is. It's RDM if RDM could nuke. If SE gave them Haste, SMNs and RDMs would be in the same boat as BLMs, totally and absolutely outclassed in almost every regard.

As was said, when WHMs felt the pinch of being a second-class healer to everyone else, they got a buff that put them right back as the premiere healer. It's what they do best, healing.

So, where is the love for their BLMs brothers? We should be the KING of nukes. Screw parties, screw extra uses. They need to start there. As for making us more party friendly, this blade idea sounded interesting... As we can generate a ton of hate by damage, if we could split that with, say, the tank, you have given us a new usage. THFs and /THFs would definitely be a bit ticked at this, but they'd still have a usage to continue to pile hate on tanks as well as lowering the evasion of the mob.

Why you are so rabidly against giving BLMs back a spot in endgame (which we are rapidly losing to SCHs), I have no idea.
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Posted: Oct 24th 2009 4:33pm | Edited: Oct 24th 2009 4:33pm | IP: Logged | Reply to this
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Pawkeshup the Ludicrous wrote:

Why you are so rabidly against giving BLMs back a spot in endgame (which we are rapidly losing to SCHs), I have no idea.


Again you make this point. Show me the number of events where people are so against BLM and yet openly invite SCHs to nuke. It's maybe some sky? You're not losing sh*t, SCH isn't taking the nuking roles in any of those cases, they're taking the buff/support role which BLM doesn't even have.

Edited, Oct 24th 2009 3:33pm by Overburn
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Overburn wrote:
Pawkeshup the Ludicrous wrote:

Why you are so rabidly against giving BLMs back a spot in endgame (which we are rapidly losing to SCHs), I have no idea.


Again you make this point. Show me the number of events where people are so against BLM and yet openly invite SCHs to nuke. It's maybe some sky? You're not losing sh*t, SCH isn't taking the nuking roles in any of those cases, they're taking the buff/support role which BLM doesn't even have.

Edited, Oct 24th 2009 3:33pm by Overburn
Did I say they are invited TO NUUUUUKE (thanks for bolding that by the way, I'd have missed it other wise)?

They are preferred because they have more to offer other than NUUUUKES. So, on events where some nuking is needed, but they need other support, why have a BLM that's just taking up space, get that SCH there.

By giving us something more to either lay the smack down on HNMs or provide some other useful service outside of D2's, Retraces and Escapes, it makes the class more desirable. As it stands the order of priority is Zerg > Buff/Debuff > Healing > Stun > Nuke. Therefore most strategies don't even consider BLM anymore.
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Pawkeshup the Ludicrous wrote:
Overburn wrote:
Pawkeshup the Ludicrous wrote:

Why you are so rabidly against giving BLMs back a spot in endgame (which we are rapidly losing to SCHs), I have no idea.


Again you make this point. Show me the number of events where people are so against BLM and yet openly invite SCHs to nuke. It's maybe some sky? You're not losing sh*t, SCH isn't taking the nuking roles in any of those cases, they're taking the buff/support role which BLM doesn't even have.

Edited, Oct 24th 2009 3:33pm by Overburn
Did I say they are invited TO NUUUUUKE (thanks for bolding that by the way, I'd have missed it other wise)?

They are preferred because they have more to offer other than NUUUUKES. So, on events where some nuking is needed, but they need other support, why have a BLM that's just taking up space, get that SCH there.

By giving us something more to either lay the smack down on HNMs or provide some other useful service outside of D2's, Retraces and Escapes, it makes the class more desirable. As it stands the order of priority is Zerg > Buff/Debuff > Healing > Stun > Nuke. Therefore most strategies don't even consider BLM anymore.


So, you're mad SCH is invited to do things that's not nuking? That has nothing to do with taking BLM's role. What, should we gimp THF too cause they occasionally get invited to TH at events where nukes do nothing?
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Posted: Oct 24th 2009 4:46pm | Edited: Oct 24th 2009 4:47pm | IP: Logged | Reply to this
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Again you make this point. Show me the number of events where people are so against BLM and yet openly invite SCHs to nuke. It's maybe some sky? You're not losing sh*t, SCH isn't taking the nuking roles in any of those cases, they're taking the buff/support role which BLM doesn't even have.

Wow. Ok I will list a few areas/mobs that SCH is a better nuker then BLM.

Sky/Sea/Znms/Kings/Einjahar/Limbus/Dynamis/etc.

If a monster can be nuked, a dedicated SCH does it better then a BLM of equal gear/skill. My linkshell does all of those events, and guess how many BLM's we use? ......0! I am the only BLM that comes to events as BLM, and that is just because my SCH isn't quite 75 or fully merited yet.

We use SCH nukers because its far more efficent, and if sh*t hits the fan they can stop nuking and backup heal/support.

Edited, Oct 24th 2009 5:47pm by Reynark
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Reynark wrote:
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Again you make this point. Show me the number of events where people are so against BLM and yet openly invite SCHs to nuke. It's maybe some sky? You're not losing sh*t, SCH isn't taking the nuking roles in any of those cases, they're taking the buff/support role which BLM doesn't even have.

Wow. Ok I will list a few areas/mobs that SCH is a better nuker then BLM.

Sky/Sea/Znms/Kings/Einjahar/Limbus/Dynamis/etc.

If a monster can be nuked, a dedicated SCH does it better then a BLM of equal gear/skill. My linkshell does all of those events, and guess how many BLM's we use? ......0! I am the only BLM that comes to events as BLM, and that is just because my SCH isn't quite 75 or fully merited yet.

We use SCH nukers because its far more efficent, and if sh*t hits the fan they can stop nuking and backup heal/support.

Edited, Oct 24th 2009 5:47pm by Reynark


OH that's cool, your LS is the only LS that matters. My LS has 6 BLMs who have SCH merited/leveled. You know how many BLMs we use? up to 6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Just because SCH is on-par occasionally doesn't mean BLM is superz inferiorz. You know what happens with BLM becomes overpowered in nuking? SCHs bitch that they aren't on-par with BLM and only get invited to cure/buff and this cycle starts over again.
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OH that's cool, your LS is the only LS that matters. My LS has 6 BLMs who have SCH merited/leveled. You know how many BLMs we use? up to 6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Just because SCH is on-par occasionally doesn't mean BLM is superz inferiorz. You know what happens with BLM becomes overpowered in nuking? SCHs bitch that they aren't on-par with BLM and only get invited to cure/buff and this cycle starts over again

No my linkshell isnt the only LS that matters. And you can use BLMs if you want. But we have tried using BLMs and SCHs for nuking roles, and found everytime that SCH is superior. You can use all the BLMs you want, but it isn't as practical or efficient as using SCHs.

Do you have BLM at 75? Have you been in a party in lets say dynamis, with several SCHs geared to nuke? Because after the 7463473th time of running out of MP while the 4 other SCHs in your party have 300-400 MP it gets abit old.
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Overburn wrote:
So, you're mad SCH is invited to do things that's not nuking? That has nothing to do with taking BLM's role. What, should we gimp THF too cause they occasionally get invited to TH at events where nukes do nothing?
Ok, last attempt at this, then I'm not bothering to reply to you anymore.

BLM used to be the main person to Nuke, Sleep and Stun. Strategies were based on using Skillchains to max out BLM damage.

Then, ToAU, along with various nerfs, greatly impacted the role of BLM, to the point that first RNGs, and now SAMs are the preferred damage dealers of choice. Strategies were based around Zerging, and handling adds with BLMs or stunning big moves.

As updates rolled on, you needed less and less people to achieve the same goal. BLM was kept around for the occasional event where nuking was a requirement, and were made useful stunning or nuking down adds.

Enter SCH. Or as I like to call it, BLM 2.0.

Once they got tier IV nukes, there was really no point to get a BLM. RDM/DRKs can stun as well as support the party. BRDs, RDMs, even WHMs can sleep adds, and as WHMs and BRDs have light-based sleep, they can be more effective than BLMs at sleeping mobs who are dark-based. Also, all those classes have more usages. So, with a class that basically replaces BLM, what need is there?

Overburn, it's PAINFULLY obvious you don't have BLM OR SCH leveled. As Reynark said, a well-geared SCH can equal a well-geared BLM for nukes, PLUS they have a whole host of other abilities that BLM cannot parallel.

In essence, BLM has been replaced. There's no point to even having them in a party. AMII's are rarely used, and the only "advantage" BLMs have, such as it is. They've needed a buff since ToAU launched, and yet instead of them getting one, SCH gets something that totally replaces BLM's only remaining exclusive role.

So, for the tl;dr version:

Overburn, you have no clue what you're talking about. SCH is the new BLM unless SE does something to change that.
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The real reason we're looking for a positive adjustment for BLM against SCH is that in any event that nukes are necessary, SCH will do it better than us. Whether it's EXP situations, or Dynamis/Limbus/Einherjar, or lowmanning Sky/Sea gods/ZNMs, SCH can not only do BLM's job (and do it damn well), but can perform other tasks when they don't need to 'be a BLM'. If just nuking, or just sleeping, is needed in an event from one more person, and an extra person has both BLM and SCH similarly well-geared/merited, guess which job would outperform the other. Yeah, SCH.

Our 'big gripe' is that out of our few strengths in comparison to SCH (Stun, lolspike damage, and generally more reliable CC), a SCH that can focus on 'being a BLM' will be more efficient at both nuking and general CC. That only leaves Stun to us - and DRKs and anything /DRK can get that anyway.

(It's been said before and I'll repeat it again: SCH used to be almost as good, if not better, at main healing than WHMs. WHMs then got a fantastic update and it's balanced out now. But SCH is still almost as good, if not better, at being a BLM than BLMs are, save for Stunning...)

Edit: wow, Pawke swoops in and steals what I was typing, lol

Edited, Oct 24th 2009 6:12pm by Murfore
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Pawkeshup the Ludicrous wrote:

Overburn, it's PAINFULLY obvious you don't have BLM OR SCH leveled. As Reynark said, a well-geared SCH can equal a well-geared BLM for nukes, PLUS they have a whole host of other abilities that BLM cannot parallel.



I have BLM leveled. I have SCH leveled. I'm sorry for hurting you with that pain.

I just know that when I need to nuke, BLM works fine. If I need to stun, BLM works fine. If I need to solo, BLM works fine. If I don't need to nuke, I bring SCH or RDM or SMN or a DD. Thanks for using the "I'm right, you're so wrong I won't reply to you" trick though, it shows how much you really were right.

SCH can do things that aren't nuking, I'm not disagreeing there. But to say that SCH is so superior that BLM is exiled and needs a drastic change to be useful is just lowering yourself to get pity for an update.
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That is why I said using stratagems is a big drawback, one BLM doesn't have to deal with, howerver SCH also has much higher enfeebling magic. So there are pro's and cons to both. Even if BLM was better at sleeping in 100% situations, you lose more going BLM instead of SCH then you gain.


While Dark Arts with AF body on certainly puts SCH in a respectable Enfeebling skill range, BLM also has a considerable amount of +skill gear that pretty much invalidates the advantage on most basic mobs where 276 skill is good enough for RDMs.

BLM: 230 + 7 (Enfeebling Torque) + 5 (Altruistic Cape) + 3 (Enfeebling Earring) + 3 (Avocat Pigaches) + 10 (Igqira Lappas) + 10 (Igqira Tiara) + 5 (Oracle's Gloves) + 10 (Wizard's Coat) = 283
SCH: 210/256 + 7 (Enfeebling Torque) + 5 (Altruistic Cape) + 3 (Enfeebling Earring) + 3 (Avocat Pigaches) + 15 (Scholar's Gown) + 7 (Argute Bracers) + 5 (Elite Beret +1) = 255/301

Can add 16 more from merits to both, and BLM could even squeak out 4 more points on HQs, but if we're suddenly talking super resisty HNMs/Sky/whatever stuff, then odds are RDMs may have issues and require things like Elemental Seal or the best of the best of their own +skill/merits to achieve average land rates.

As for Dynamis, BLMs were always our crowd control of choice. It was damn rare that if I went as SCH I wasn't playing WHM for a melee party. The job is still in a relative state of rarity and some BLMs I know have shied away from it simply because they don't want to take on the support angle. I can't say I blame them, either. It can be tricky playing SCH's strengths when you need things within 10' of yourself/target and stuff is moving. Nice as Bindga/Graviga can be, their recast timers wind up exceeding the rate at which a Stratagem refreshes, prompting alternation tactics while keeping mental of Sleepga timers, while considering if it's even worth using them depending on the number of mobs present in the pull. And in city Dynamis, whatever MP advantage SCH has in a perfect world is typically invalidated by the MP statues. Other events/big mobs rarely last long enough for that to be a breaking point.

As is, BLMs haven't been elbowed out of anything except by those who fell for the trap of SCH's hype. One thing SCH lacks compared to BLM in the party environment is the MB potential of maxed/merited AM2s. And while dying is a possibility while taking advantage of this, there are options to keep it from happening. Problem is since it might give up a bit of something elsewhere or disrupt the concept of low-manning, people forsake them under the guise of BLMs being inferior. So, where's the SCH-driven Ouryu v2s, ODS solos, DM zergs, and other pivotal slots in BC fights where the ol' ES+Sleepga2 has become part of the preferred strategy? Are they not happening because SCHs are still rare, or is it because they can't?

Tired job comparison debate aside, while I'm not against BLM getting stuff, it needs to be something that benefits mixed parties far more than solo BLMs or manaburns. Curse is an instant no-no considering ES applications on the start of fights with tough stuff where percentage health reductions can be huge. Plus when you start seeing BLM/RDMs with two forms of Gravity you pretty much open the floodgates for RDMs wanting Gravity II when SCH getting Graviga and lack of other -ga type enfeebles has always been a sore spot. I'm sure I know where those debates will go just based on years of pining for a RDM melee buff that never really came. Anyway, the danger of something favoring mixed parties is it threatens the niche BLMs have dug themselves into as soloists or the 8-Bit stereotype. If it doesn't mean more damage (Pick your angle: MP efficiency, -Enmity, higher/reworked/nerfed-for-other-jobs MAB, etc.), most will be against it.
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FFXI:
Fairy Seriha RDM BLM WHM SCH BLU SAM DRK WAR THF DRG BST SMN
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25 CHA Brangwyn 25 CLE Viersia
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Posting from Your brain, prattling about RDM melee.
Posted: Oct 24th 2009 6:50pm | IP: Logged | Reply to this
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Reynark wrote:
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OH that's cool, your LS is the only LS that matters. My LS has 6 BLMs who have SCH merited/leveled. You know how many BLMs we use? up to 6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Just because SCH is on-par occasionally doesn't mean BLM is superz inferiorz. You know what happens with BLM becomes overpowered in nuking? SCHs bitch that they aren't on-par with BLM and only get invited to cure/buff and this cycle starts over again

No my linkshell isnt the only LS that matters. And you can use BLMs if you want. But we have tried using BLMs and SCHs for nuking roles, and found everytime that SCH is superior. You can use all the BLMs you want, but it isn't as practical or efficient as using SCHs.

Do you have BLM at 75? Have you been in a party in lets say dynamis, with several SCHs geared to nuke? Because after the 7463473th time of running out of MP while the 4 other SCHs in your party have 300-400 MP it gets abit old.





Honestly, am I the ONLY person on this forum playing FFXI for fun? Why are everyone else focused on being best and only using the best jobs for everything?

I swear that if I were a BLM I'd sure be envious of their MP, but I'd be too thrilled at my 6 AM2 spells to care. Yea, I'd merit all of them. Because efficiency can screw itself, this is a game.
Posted: Oct 24th 2009 7:07pm | Edited: Oct 24th 2009 7:09pm | IP: Logged | Reply to this
33 posts
Score: Default
Maybe you guys should realize and accept this game (and his community) is harsh towards players. I mean, seriously, who cares if the nukes are done with a Sch or a Blm ? Hell, a Bst could do the nukes, I couldn't care less, as long as the nukes are here.
If there is something better out there, then it's what groups will tend to use. You have to accept it. Level this job if you want to be the best, keep going with your own job if you think it's good enough.

I really understand how you feel. I mean, since Aht Urghan release, I saw my Nin being slowly replaced by Pld or dd/nin step by step, and no one gave a damn. I made suggestions like you and got retarded Yonin/Innin upgrades. Don't expect anything better, seriously.
I'm sure you know players who had to level a "similar" job (like another tank class, or another meleeDD class, or another healer class) because it was simply "better". Blms are no exception, and maybe it's just time to get started with Sch because according to you it's so much better it totally destroys the Blm ?

I understand you feel cheated every time a Sch does something, because they play some stupidly overpowered cheated job that even a monkey on heroin could play. I feel like this every time I see a Pld in action or play it. It sucks, but you shouldn't be confident this will change, because no one gives a f*ck as long as they have something functional to work with.

Edited, Oct 25th 2009 2:09am by Oulanbator
Posted: Oct 24th 2009 7:20pm | IP: Logged | Reply to this
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52 posts
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Quote:
Honestly, am I the ONLY person on this forum playing FFXI for fun? Why are everyone else focused on being best and only using the best jobs for everything?

I swear that if I were a BLM I'd sure be envious of their MP, but I'd be too thrilled at my 6 AM2 spells to care. Yea, I'd merit all of them. Because efficiency can screw itself, this is a game.

Fine. Play for fun, but play for fun on your own time, not on the linkshells. Not getting enough relic drops from lack of kills, or being able to clear a dynamis zone cause BLMs like you would be want to waste MP on "pretty AM2, ooooooh" Isn't very fun for your linkshell mates.

I cast AM2 all the time. I freezeIIed some mobs in sea this morning for sh*ts N giggles, but when I'm exping, or fighting a NM as part of a team, I'm going to play to be as good/efficent as I can.
Posted: Oct 24th 2009 8:00pm | IP: Logged | Reply to this
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9,798 posts
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I consider it fun to play my job. For years I loved my BLM. I was an important member of a party, a BCNM, a mission or an end-game event. I was valued, and I enjoyed participating.

When ToAU came along, no one wanted my BLM. I distinctly remember standing in Aht Urhgan watching shouts for assault and offering my BLM.

"No Thanks"
"Do you have (X) job instead?"
"Sorry, no thanks"
"Can you main heal as that?"

...

It only got worse when SCH came around. So I caved, and leveled SCH. I enjoy my SCH, it truly is the natural successor to BLM. But that does not mean that I would not love to have my BLM made relevant again.
Posting from a computer, DUH!
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